Ask your editor questions here
22 replies25.06.11 03:14:16 pm
I've seen many threads asking how to "make a bridge", "make an NPC wave", "make a boss monster" etc. etc.
Now I wanted to make some FAQ-like .txt document with all questions I've answered with a tutorial, so I'm gonna make as much tutorials as possible. Feel free to ask editor-related questions on this thread or post tutorials (you will be credited in the FAQ).
to Yates:
Soo, go post a question, editor narbs!
Now I wanted to make some FAQ-like .txt document with all questions I've answered with a tutorial, so I'm gonna make as much tutorials as possible. Feel free to ask editor-related questions on this thread or post tutorials (you will be credited in the FAQ).
to Yates:
Soo, go post a question, editor narbs!

um, how much mods that i need to make city maps, and what's the mod?
Light & Dark mod for citymaps is cool:
http://www.unrealsoftware.de/files_show.php?file=2233
Money & Cars mods by weiwen:
http://www.unrealsoftware.de/forum_posts.php?post=177574
Old WFWGaming Rp script:
http://www.unrealsoftware.de/files_show.php?file=6254
Those might help a bit

2Fast4You:okay, thanks
ill download it right away.
anyway, how do i make a door that can open/close using buttons?

ill download it right away.
anyway, how do i make a door that can open/close using buttons?

WHAT IS NO_FOW? 

Actually, no_FoW needs another entity running in 0.1.1.9, the list is here: http://www.unrealsoftware.de/forum_posts.php?post=232473&start=200#post233394
@Reinhard:
Use the trigger system.
in basic, you have 3 entities - 1 wall and 2 buttons (one on each side). Now, you just call your wall "door", as simple. the two buttons are so called "button1" and "button2". Now, on the [Trigger:] line, you type in "door", because the two buttons shall trigger the wall. If you still don't understand I may make some pictures for you, or even a little video.
"A work of art is the unique result of a unique temperament." - Oscar Wilde
RAVENOUS:whoa, thanks RAVENOUS!
, you dont need to make little video or some pictures.
um, how do i make a 2 floors house?

um, how do i make a 2 floors house?

RAVENOUS:whoa, thanks RAVENOUS!
, you dont need to make little video or some pictures.
um, how do i make a 2 floors house?

um, how do i make a 2 floors house?
Make a house. A whole lot of tiles away, make the same house, but without tiles etc. around it, and without a door.
Now make a "staircase" in both houses on the same tile.
Click with a Teleporter on the first staircase and another time at the second. Now Click on the second staircase and once again on the first. Try the map (with spawnpoints).
Nice way to help people with their mapping questions, because once you know the mapping possibilities, you can use your imagination to make a new feature
An example:
if you destroy a env_breakable you can trigger something like a door, but the question is:
What do you do to make 2 breakables open 1 door?
(I mean, in game you need to destroy both breakables to open the door, you can destroy them in any order)
I already know a possible answer to this problem (if there is another way), but I want to know if anyone else can solve it.
An example:
if you destroy a env_breakable you can trigger something like a door, but the question is:


I already know a possible answer to this problem (if there is another way), but I want to know if anyone else can solve it.
Should I come back and make one last map for CS2D?
I think i have 1 possible answer:
-create the two breakables with trigger=trig1 and a door with name=door
-create an unreacheable room with an breakable(trigger=door,health=100) and an explosive entity near the breakable(name=trig1,range=<enough>(500),power=99,material=nothing)
-be happy
EDIT: tested it
it works but i have to edit this a little bit

-create the two breakables with trigger=trig1 and a door with name=door
-create an unreacheable room with an breakable(trigger=door,health=100) and an explosive entity near the breakable(name=trig1,range=<enough>(500),power=99,material=nothing)
-be happy

EDIT: tested it

edited 2×, last 25.06.11 07:35:13 pm



Nice way to help people with their mapping questions, because once you know the mapping possibilities, you can use your imagination to make a new feature
An example:
if you destroy a env_breakable you can trigger something like a door, but the question is:
What do you do to make 2 breakables open 1 door?
(I mean, in game you need to destroy both breakables to open the door, you can destroy them in any order)
I already know a possible answer to this problem (if there is another way), but I want to know if anyone else can solve it.
An example:
if you destroy a env_breakable you can trigger something like a door, but the question is:


I already know a possible answer to this problem (if there is another way), but I want to know if anyone else can solve it.
You.. with your EDVK.. are a really good mapper

I've tried that many times, but now I see Gamemaster2's answer I know how you do it


I've tried that many times, but now I see Gamemaster2's answer I know how you do it 

Ive also tried it many times and didnt know wether this idea works or not...
But i tested it and it works!!!




Ive also tried it many times and didnt know wether this idea works or not...
But i tested it and it works!!!
But i tested it and it works!!!

joke has written:
You're great
Now I can finish my cracked EDVK version

Now I can finish my cracked EDVK version

Nah it's not that great.. poorly.
----
Oh and I've got the best way:
Make a chamber with two explosion entities, make the first hit HALF the damage (e.g: 50 damage) when triggered (by the first breakable), and another one hit HALF the damage too!

When I was making EDVK I did that (but with breakables), I mean, a 100 hp breakable broken with two 50 (half) power explosion damage of other two breakables, but didn't worked
The reason, the explosion damage decreases with distance, so, the explosion did a 49 or 48 of damage, 2 explosions of that power weren't enough
if you want to make a 2 breakable switch use the 90% of the main breakable's health as both explosions power
the 50% power is great to make a 3 breakable switch since:
(50% - 1% distance reduction)*3 > 100%
The reason, the explosion damage decreases with distance, so, the explosion did a 49 or 48 of damage, 2 explosions of that power weren't enough
if you want to make a 2 breakable switch use the 90% of the main breakable's health as both explosions power
the 50% power is great to make a 3 breakable switch since:
(50% - 1% distance reduction)*3 > 100%
Should I come back and make one last map for CS2D?

When I was making EDVK I did that (but with breakables), I mean, a 100 hp breakable broken with two 50 (half) power explosion damage of other two breakables, but didn't worked
The reason, the explosion damage decreases with distance, so, the explosion did a 49 or 48 of damage, 2 explosions of that power weren't enough
if you want to make a 2 breakable switch use the 90% of the main breakable's health as both explosions power
the 50% power is great to make a 3 breakable switch since:
(50% - 1% distance reduction)*3 > 100%
The reason, the explosion damage decreases with distance, so, the explosion did a 49 or 48 of damage, 2 explosions of that power weren't enough
if you want to make a 2 breakable switch use the 90% of the main breakable's health as both explosions power
the 50% power is great to make a 3 breakable switch since:
(50% - 1% distance reduction)*3 > 100%
Okay, so now I know all your secrets.

Okay, so now I know all your secrets.
Using CS2D editor, yes, but my new mapping tactics include lua scripts to work (featuring: Puzzles, Passwords (recommended only if is random generated), better NPC design, anti cheating, Boss fights with random generated attacks, visible boss HP (and MP), Better traps, different messages according to player actions).
And if you didn't noticed, you can find those things (and more) on my last Spanish non finished Players vs Environment map "Desafios Desconocidos" (the name translated should be "Unknown Challenges")
Should I come back and make one last map for CS2D?
How to make that:
-3 plates (trigger move) somewhere around the map
-1 door
If ANY 2 of the plates are triggered the door opens and if somebody stands on the left third the door closes. Also walking on a plate should reset the trigger, so:
if p1,p2,p3 are the plates:
p1 on, p2 on [door opens], p3 on [door closes], p3 off/reseted [door opens], p2 off/reseted [door closes], p3 on [door opens], p2 on [door closes]. I actually know it's pretty hard that's why I'm asking. I'm out of ideas, I don't know if even that is possible.
-3 plates (trigger move) somewhere around the map
-1 door
If ANY 2 of the plates are triggered the door opens and if somebody stands on the left third the door closes. Also walking on a plate should reset the trigger, so:
if p1,p2,p3 are the plates:
p1 on, p2 on [door opens], p3 on [door closes], p3 off/reseted [door opens], p2 off/reseted [door closes], p3 on [door opens], p2 on [door closes]. I actually know it's pretty hard that's why I'm asking. I'm out of ideas, I don't know if even that is possible.