Forum

> > CS2D > General > New vibration sys for CS2D
Forums overviewCS2D overviewGeneral overviewLog in to reply

English New vibration sys for CS2D

2 replies
To the start Previous 1 Next To the start

moved New vibration sys for CS2D

phihung940
User Off Offline

Quote
See the video:
http://www.youtube.com/watch?v=ZFoRPEh_d9E (CS:S PSP)

You can see in front of the weapon of player have 2 line parallel each other. And that is the HUD for vibration, you can see when player stand still, 2 line are close together but when player movin', the lines are separated little bit...

Now, I gonna tell you how it's work: The space/area inside between the lines are the area that your weapon can shoot (or the area that the bullet can be shoot) and like real FPS, if you shoot too much in 1 time (Spray the weapon) the area of viration will biger and that's mean your "miss" rate will increase !

That's what I mean

This is NOT my idea !!! All idea from CS:S PSP Team !
edited 1×, last 15.09.11 11:59:38 am

old Re: New vibration sys for CS2D

DC
Admin Off Offline

Quote
what's the point of this thread? is this a suggestion for CS2D? if yes: this has been suggested and declined several times already.
To the start Previous 1 Next To the start
Log in to replyGeneral overviewCS2D overviewForums overview