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old Re: Ideas for Counter-Strike 2D 0.1.2.1

Yates
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user Jarago has written
Or adding options for speed and weapon for npcs?

user EngiN33R has written
flame LIST OF THINGS THAT ARE FORBIDDEN TO SUGGEST: flame
• Customizable NPCs

___

Yet the idea to improve the movement is good. Although I rarely play with NPCs.

old Re: Ideas for Counter-Strike 2D 0.1.2.1

EngiN33R
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user united has written
user EngiN33R has written
user united has written
Really ?
...


Do you have any idea how many times it was suggested?


No and I don't care, I just want an answer if whether it will be implemented some time in the future or if it won't ever be.


Temper, temper, mon capitan. From a 2011 thread:
user DC has written
Quote
DC Will you be implementing Lagcompensation?
maybe (it actually is implemented already but seems to have a bug).


Link

old Re: Ideas for Counter-Strike 2D 0.1.2.1

Apache uwu
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I like how DC said closed but it didn't close

I usually join servers without lag compensation, if you have high ping, play on servers with lower ping. There is no perfect lc system and I'd hate to see a good game ruined like that.

old Re: Ideas for Counter-Strike 2D 0.1.2.1

united
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Quote
user EngiN33R has written
user united has written
user EngiN33R has written
user united has written
Really ?
...


Do you have any idea how many times it was suggested?


No and I don't care, I just want an answer if whether it will be implemented some time in the future or if it won't ever be.


Temper, temper, mon capitan. From a 2011 thread:
user DC has written
Quote
DC Will you be implementing Lagcompensation?
maybe (it actually is implemented already but seems to have a bug).


Link


I know about that but as the new release has already been out and there's not a word about lag comp. then I doubt it will ever be done since now DC will most likely focus on other games & projects as I've read from him around here. That's why I wanted to see if he will at least try once more to see what's wrong and finally implement it.

old Re: Ideas for Counter-Strike 2D 0.1.2.1

BlazingStan
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user Xlucam14X has written
NPC Gargantua and more ammo for m134


More ammo for M134? Seriously,1200 ammo is enough,god dammit!

And,how Engin33r said, > No more NPC's.

But I think,maybe we need to add something like new building?

Bomb building. After building,it drops 1 charger.
If you activating it,building will explode. Its something like Satchel Charger,but it can be used only once. Also,enemies can use it too,they just need to take that charger


Or something another...

old Re: Ideas for Counter-Strike 2D 0.1.2.1

Phenixtri
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Alright I said it before ill say it again here is a bit of a list for what I think needs to be implemented.

Right off the bat ill start with the weapons and their behavior.

The SMGs need some basic work at bare minimum the UMP needs an over haul badly. But in general they all need some damage increase against non armored targets.

At least give the UMP-45 the same ROF as the MP5 as right now its more of a semi auto carbine.

the MP5 should have a ROF of about 800 rounds a minute while the UMP should be 6-700 rounds. Now on to the AUG and SIG 552 which need some minor fixes.

Both the AUG and Sig 552 needs to have a faster ROF while not zoomed in with a bullet spread somewhere in between the AK and M4.

While zoomed in both guns would have their current ROF but their accuracy should be reduced abit to half of what they would be un zoomed. They currently have pretty much perfect accuracy.

Both the Glock and Famas need their alt fire fixed

their 3 round burst fire modes need their own 3 and 2 round fire sounds and separate single shot sounds for regular fire.

The Famas's accuracy while in burst mode also need to be increased as it behaves like a rapid fire super shotty as it already is. its accuracy should be like the M4 or somewhere in between the M4 and AK just like the AUG and Sig 552 mentioned above. The Famas burst mode also needs a good 1-1.5 sec delay between shots as well

The shotguns only need a reload fix IE have dynamic reload for them where the player has to load each individual shell 1 by 1 just like in all CS games.

As for the sniper rifles they can be fixed abit as well.

Both the Sig550 and G3/SG-1 need to have less accuracy when no zoomed in like say closer to that of the M4 & AK or somewhere in between those 2. The 2 rifles would only have their near perfect accuracy while zoomed in.

The same goes for both the AWP and Scout

The AWP only needs to have a slightly faster ROF and weight decreased with reduced damage and accuracy while not zoomed in for balance. you could also reduce the magazine size from 10 t0 5 as the Real .338 magnum AWPs only come with 5 round mags not 10.

The scout just needs a 1 -1.5 sec delay in between shots as right now its like a semi auto sniper rifle.


AL throw weapons aside from the snowball & Molotov need to be able to break through glass obstacles and walls when thrown at them as well. And for added lawls when any of they hit and enemy player make them do 1 damage just like in CS 1.5 and 1.6 Just for fun you see.

Now last but not least the machine guns.

The minigun needs to behave like the current M249 being just as heavy and having the same accuracy.

The M249 on the other hand needs to be slightly lighter and slightly more accurate. Its accuracy should be some what better than the AK with a tighter bullet spread and it would be golden.

If possible adding the cut beta M60 would pretty much complete game along with all the other cut beta weapons and stuff.

Also the armors should also have the same layout as the player gfx thus allowing the armor to have sleeves. It would be a nice visual improvement. Also the Kevlar and Kevlar and Helm equipment should also be visible like other armor when equipped. again just visual improvements that would make the game a bit higher in quality.

     

     As for the NPCs they should be organized and modular allowing the map maker to choose what team they are on with yellow neutral being the default.

They should be customizable in terms of weaponry, equipment, health, & Kevlar armor value "only if Kevlar is equipped". Their AI should at bare minimum be the same as the current AI for player bots. Also when neutral other neutral turrets and buildings would be basically on their side. Would be cool if they could also build and maintain buildings like regular bots as well.

Also the soldier NPC needs to have the same gfx layout as regular players as then it would make it easier to code them to basically function like bots essentially giving them the same AI.

For flexibility in mapping its should be possible to place multiple NPCs with different names and attributes. This would work great for survival and wave maps as well as single player maps and mods.

Thats really some of the more important things I can think of atm. there are some map editor improvements that can be made as well but they are not on top of the list of things that need to be improved in my opinion
edited 1×, last 02.03.12 11:42:05 am
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