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Englisch Ideas for Counter-Strike 2D 0.1.2.1

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alt Re: Ideas for Counter-Strike 2D 0.1.2.1

Ramesses
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GIF Support:
With the options of env_sprite (rotations, mask, transparency, etc)
Tile animations are just way too time consuming to make especially with 320x320 sized files.

Breakables that only one team can cause damage to: (example: barricades and zombies, want the survivors to shoot over the cade but zombies to break it)

Sliding tiles: Tiles that move your player one direction like a conveyer belt with changeable directions and speeds.

Better loops (instant loops): Like the audacity program, we need sounds that loop better (instantly), music is very hard to get sounding good in cs2d.

More editable shadows:
> More map specific stuff like changing the shadow direction, length+darkness, toggle (on/off), and overall darkness of the map (without using a sprite with a transparency to make your map darker).
> Shadows and lights that can cut through designated env_sprites.

alt Re: Ideas for Counter-Strike 2D 0.1.2.1

Anders4000
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user Phenixtri hat geschrieben
yea on another issue I noticed in the editor people should be able to rotate dynamic walls just like regular tiles since we use it for doors quite often.

I like this idea, there's no reason for it not to be implemented...

alt Re: Ideas for Counter-Strike 2D 0.1.2.1

Apache uwu
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Been suggested already. Also the best method for this is using this syntax:

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msg("©255000000Red Text ©000255000Green Text ©000000255Blue Text")

If there is a copyright symbol the new color will take effect for every character onward.

For every copyright symbol there but be exactly 9 numbers after.

alt Re: Ideas for Counter-Strike 2D 0.1.2.1

Apache uwu
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I think a lot of people are used to the shotgun, changing it will just bring people to say it's cheap, etc.

Change in lua and graphics doesn't matter as much as changing weapons, since lua is generally unused in changing gameplay for professional servers, and graphics are only on the client side.

alt Re: Ideas for Counter-Strike 2D 0.1.2.1

SkullzOrig
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I want cs2d back to normal. Ever since the update, its been harder to run it. And that is stopping me from joining alot of servers, one of the reasons itis harder to run is because the graphics increase

alt Re: Ideas for Counter-Strike 2D 0.1.2.1

EngiN33R
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user 0verGuyver hat geschrieben
Hotkeys for map editor(for example, DEL = delete entity)
1,2,3 is not seriosly hotkeys.


If you hover your cursor over an entity, Ctrl+C will copy it, Ctrl+X will cut it out, Del will delete it. Ctrl+V also pastes the last copied entity with all of its parameters. Do research before suggesting.

alt Re: Ideas for Counter-Strike 2D 0.1.2.1

MikuAuahDark
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lua command
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hudtxt_text(hudtxtid,parameter)
parameter means what is to return: 0 or nil = text. 1 = player id who see it(return table, 0 if used as hudtxt only). 2 = x position. 3 = y position. 4 = x and y(return table) 5. return all(format = {{player id},text,x,y}
example for the text:
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parse("hudtxt "..id.." 24 \"TROLL\" 2 2")
msg2(id,hudtxt_text(24,0))
example if there is a more than 1 player:
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parse("hudtxt2 "..id.." 24 \"TROLL\" 2 2")
string = ""
for plid in ipairs(hudtxt_text(24,1)) do
	string = string..plid..", "
end
msg2(id,"who use a hudtxt id 24: "..string)

alt Re: Ideas for Counter-Strike 2D 0.1.2.1

BlazingStan
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user Yates hat geschrieben
user Rhox hat geschrieben
all i'd like is just shotguns reloading 1 bullet at time instead of as if it had a clip

Change the sound of reloading will have the same effect.


He means another thing.
So,it was something like 1 shell = 1 second.
For example,you must wait 8 seconds for 8 shells,
you cant shoot when have 3 shells/etc.

And,he wants it like in CS 1.6. So you was able to shoot whenever you have >0 shells.

I agree with that,cool idea.
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