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Englisch Ideas for Counter-Strike 2D 0.1.2.1

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alt Re: Ideas for Counter-Strike 2D 0.1.2.1

Navy Seal
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user VAU hat geschrieben
@user Navy Seal: Your nice list makes the hole Thread senseless. Think about your post below, dude.


look at my post again and open your small eyes. Can you see that it isn't mine list, it is a list of FORBIDEN things to mention made by a moderator, who is directly connected to DC so make some new ideas and stop copying ideas, which were mentioned thousands times.

alt Re: Ideas for Counter-Strike 2D 0.1.2.1

VAU
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I opened my "small eyes" and I saw that it isn't from you. But youre one of this happy humans which want such lists.

So, give us an idea for here, which makes sense and isn't on this party-pooper-list.

alt campaing mode

andremetal
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xd a single player history mod for ct and t its can posible mp too xd i have ideas for a history of campaing mode

alt Re: Ideas for Counter-Strike 2D 0.1.2.1

Majatek
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It has been discussed already that DC will not bother to implement a campaign mode. There is no reason for it to be in CS2D and it's simply a waste of time - CS2D was made to be a multiplayer only game, so "campaign mode" is out of the question.

Next!

alt Re: Ideas for Counter-Strike 2D 0.1.2.1

8Ball
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I don't know if this has been discussed before or if it is already available. Pardon me if it has been discussed before, if it has. Probably point-less as-well, but oh well.
Would it be alright (if not already possible) for players to have the option to reset their 'rank' on a server? Just pumpin` out a lil question/posibility.

alt Re: Ideas for Counter-Strike 2D 0.1.2.1

Majatek
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Whatever rank system the server uses is governed by the server moderators, not DC - If you want a rank reset, ask them because it's custom Lua.

Next! Please someone with a brain post something clever and intuitive that wasn't already suggested/won't ever be implemented due to obvious reasons.

alt @DC

useigor
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Light engine doesn't work on maps with size more than 100x100. But 100x100=10 000 tiles², so 50x200=10 000 tiles²(100x100=50x200), but light doesn't work with this size. 3x300 - doesn't work too, but it is 9/100(9%) of size 100x100.

So if you want and can, please do that: light engine would not work on maps with size more than 10 000 tiles².

Why it worries me? Cos i making map and it must have size 64x112=7168 tiles. I can't divide the map into two parts and me need light engine.


Make light engine as additional tool. Because you can't set light on entity.
IMG:https://s019.radikal.ru/i621/1206/fa/6123d3106071.jpg
1× editiert, zuletzt 07.06.12 19:16:22

alt new gamemodes

andremetal
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ok no campaing mode xd Mmmmm news gamemode? like Kill thr V.I.P, the t and ct have a leader , the gm consist in kill the enemy leader or kill all but if you kill the leader win the round, add construction mode if you want xD, Mmmmm something like destroy the enemy base or something similar

alt Re: Ideas for Counter-Strike 2D 0.1.2.1

Majatek
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Good catch user useigor:, that would be handy if it gets fixed.

user andremetal hat geschrieben
ok no campaing mode xd Mmmmm news gamemode? like Kill thr V.I.P, the t and ct have a leader , the gm consist in kill the enemy leader or kill all but if you kill the leader win the round, add construction mode if you want xD, Mmmmm something like destroy the enemy base or something similar

What the flying fuck - Have you not read this thread? No new game modes may be suggested, and everything that you've said is either retardation and illegible, or can be done in Lua.

alt Re: Ideas for Counter-Strike 2D 0.1.2.1

xXKiritoxX
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I say that for the b 0.1.2.1 there will be players who change by comparing the first version of CS2D with the latest players do not change anything are always the same and that is why those who see this game for the first time think it's a bad game so graphics and some players do not look or the real players cs 1.6 since the CS2D is based on the CS 1.6 upgrade I would say that the graphics acer old and new ones that if you look the weapons that brought new version 0.1 .2.0 are more modern than the others in the graphics. sorry for my bad english
hablo español=i spikish spanish

alt new models

edgard
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cs 2d 0.1.2.1 can join new models models how militia and spenaz and 1 pistol of name revolver

alt Re: Ideas for Counter-Strike 2D 0.1.2.1

0verGuyver
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make new bots AI.
• they destroing enemy building
• they cant look back if FOW on
• if FOW off they see enemy behind the wall
• new moving AI
• they cant see enemy with stealth suit
• longer aiming in the dark
• Info_WayPoint in map editor

alt Re: Ideas for Counter-Strike 2D 0.1.2.1

EpicCrisis
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user J4x hat geschrieben
@user 0verGuyver: bot nodes are way points


No their not, bots will randomly choose a bot node and go to the specific spot and stand there for 3 seconds and continue wandering around until they decide to randomly choose another bot node again.

Waypoints would be nice though and is it possible to create a function for bots to attack specific targets in the map? Like priority to attack is flag carrier or bomb carrier. Room has no effect on dynamic walls so it needs to be fix so it would be darkened too.

alt Re: Ideas for Counter-Strike 2D 0.1.2.1

VAU
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@user Navy Seal: You´re the perfect human... we know it.

Thread: More space into the deep... so you can build f.Ex. an obstacle on a wall or something.

Or a new gamemode, maybe a bit useless here but ..., where you must plant more than 1 bomb.

The trees could also get improved a bit. Against treefighters. You know, they´re always camping straight under the trees, as the tree wouldn´t have a tribe.
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