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English Ideas for Counter-Strike 2D 0.1.2.1

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old Re: Ideas for Counter-Strike 2D 0.1.2.1

Misho
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I will be glad if this idea is in the next version.
Map editor:
Something like ***_Recover this will recover Env_Breakable.
You see when you destroy one Env_Breakable it's can't be restored and that's not that good for some good map makers that know how to use the triggers.
This function can be very useful for those guys.
With this i can make a lot of things. Like repeat to stop.
And many other things.

I hope DC like the idea.

old Re: Ideas for Counter-Strike 2D 0.1.2.1

Apache uwu
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I know DC will automatically reject the idea of "clientside" lua, but I think I know what you mean.

It's not letting the clients execute any scripts. However it allows the server to run continuous lua on the client even if the connection is laggy or broken.

For example:

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addhook("clientside_always","_always")

function _always()
	msg("hello")
end

The client will always receive the message hello even if the connection is broken.

Of course the above script is pointless but this would work better with images.

old Re: Ideas for Counter-Strike 2D 0.1.2.1

Kisses
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> Custom console commands
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addhook("command", "admin_mod")

admin_mod = function(id, command)
	if is_admin(id) then
		if command == "admin_menu" then
			menu(id, "Adminz,Settings,Punish,Reward,Restart")
		end
	else
		msg2(id, "non-adminz haz no commandz")
	end
end
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bind h admin_menu

old Re: Ideas for Counter-Strike 2D 0.1.2.1

Avo
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> I think most useful hook :
keypress/keyclick
When you press key on keyboard it starts.

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addhook("keyclick","_key")
function _key(id,key)	--key would be string ("tab") or #<ASCII_keynumber>
	if key=="#8" then
		msg2(id,"You clicked some key!")
	end
end
It could cause lags, I think. But DC, please make it
*EDITED
edited 1×, last 14.06.12 08:47:22 pm

old important Re: Ideas for Counter-Strike 2D 0.1.2.1

DC
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Awww! Come one.. stop re-suggesting the same old crap over and over again! Please read all the 47 pages before posting (you'll see what I'm talking about. I feel like I'm the only one who saw the whole thread...). And yeah, I'm serious about that. I don't want to hear the same ideas all the time. Nobody wins anything if they are repeated 100 times. It does not increase the chance that I implement them.
edited 1×, last 14.06.12 08:46:22 pm

old Re: Ideas for Counter-Strike 2D 0.1.2.1

Apache uwu
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It would lag because everyone key that the client presses will have to sent to the server.

Unless you have a toggle function first.

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--send_key(id or 0 for all,key,bool)

send_key(0,"leftctrl",true)

addhook("keypress","_keypress")

function _keypress(id,key)
	msg(id.." "..key)
	send_key(0,"leftctrl",false)
end

Now when someone presses the left control button it will message their id and "leftctrl" then the server will not request the client to send if they pressed the key.

old Re: Ideas for Counter-Strike 2D 0.1.2.1

EpicCrisis
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This may be a small one, but it may be nice to add an info on weapon pickup for players to know. It could be enabled or disabled in the options. Players will at least know what was picked up. Especially them useless flares that 'pro' players use to make them look cooler or something. I think I repeated this one but it should be implemented for a more of an info thing sorta stuff. Its probably more of a something 'we want' than a something 'we need' so take your pick.

One more thing, there is a delay while switching weapons that are in the same slot. So while throwing nades, you need a longer time to throw it because its in switching mode or something. A one second delay is enough to eliminate the element of surprise when instant switching to a nade. Players will always know what happens next when they see you switching to a nade, so instant throwing them is the only way to eliminate that expectation.

Yeah, suddenly I have another idea I feel like saying. Weapons filter, AKA specific weapons to not pick up and to be picked up. Doesn't it annoys you when you accidentally walk over a useless light armor when you already have a super armor which caused you your death? Also, some useless stuff picked up along the way are flares, gut bomb and maybe snowballs. Maybe it could be good for some players. But the only filter needed is for the fourth slot in the weapons menu and also for armors. Something like this: 'When wearing super armor, do not pick up 'light armor' etc, or Do not pick up 'flares' 'gut bomb' etc.

That's for now. Thanks for reading this post because I'm sure most people won't even bother reading all this shit I've written anyway.

old Re: Ideas for Counter-Strike 2D 0.1.2.1

Navy Seal
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user EpicCrisis has written
Something like this: 'When wearing super armor, do not pick up 'light armor' etc, or Do not pick up 'flares' 'gut bomb' etc.

Yeah I do agree a lot of newbies are just getting confused by all those weapons/nades they pick up. And regarding throwing speed of nades, it all depends on your binds or skills. For example I have binds on keyboard to throw grenade or flashbang immediately, which helps a lot, so this part is just about that.

I could suggest to some people who struggle with throwing nades, to change their controls completely. For example you can change movement to ESDF from WASD because it allows your hand to press more buttons and then bind buttons like A and G for throwing nades.
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