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old Re: Ideas for Counter-Strike 2D 0.1.2.1

SniperME
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@user Jynxxx: You are really annoying , I posted few weapon ideas and that's it , if it was wrong the admins will punish me. Now I would really like that you stop spamming and behaving like a Moderator and leave this thread with your spam posts.

old Re: Ideas for Counter-Strike 2D 0.1.2.1

Mechanolith
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user Jynxxx has written
[...] why did you post something stupid

Guess why... he IS stupid.

Btw, user DC already said one billion times he doesn't want any weapon suggestions, if you don't have anything useful to suggest then don't post at all.
edited 1×, last 27.06.12 09:56:21 pm

old Re: Ideas for Counter-Strike 2D 0.1.2.1

MikuAuahDark
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1. language choose, for example when you start cs2d for the first time, it will shows all languages that are in sys/language folder but you need many languages for this(by downloading a language file that users made) and if you want to set your language at option(i don,t know what category, maybe game) it shows Language: English(For example) and when clicked, it shows language menu same like when cs2d started for the first time

2. same as above when cs2d started for the first time, but after language choose, it need you to insert your USGN Name and your USGN Password when you start cs2d for the first time, but there must a "Ignore This" button. Ignore This button will close "this" menu

old Re: Ideas for Counter-Strike 2D 0.1.2.1

ohaz
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user SniperME has written
@user Jynxxx: You are really annoying , I posted few weapon ideas and that's it , if it was wrong the admins will punish me. Now I would really like that you stop spamming and behaving like a Moderator and leave this thread with your spam posts.
It was actually wrong. I'm just fucking bored of this thread because I've said it at least a million times, still NOBODY gives a fuck and everybody just goes on posting stuff that is "forbidden" to post. I really think about closing this thread, because there aren't really any innovative ideas.

old Re: Ideas for Counter-Strike 2D 0.1.2.1

EpicCrisis
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Could it be possible to do the env_hurt to only hurt specific teams? So when set, CTs that entered the hurt zone will get the hurting but TTs won't? Certain entities should be modified to let certain teams to use or destroy it. The only one in detail is the team gate entity, I was hoping for all of them to be the same. The breakable should also be modified. Just something small but adds a little more detail to the entities that could help improve the making of certain types of maps.

old Re: Ideas for Counter-Strike 2D 0.1.2.1

SniperME
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@user ohaz:
Here a tip , go to 1st page and change the thread name and description I read " In this thread you can post your ideas for CS2D beta 0.1.2.1 . " There was no talk about do not suggest in it, later on some self named moderators (like JET) started to make rules but i really cant read all 52 pages for the thread rules.

old Re: Ideas for Counter-Strike 2D 0.1.2.1

DC
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@user Marcell: Explain what you are talking about. It makes no sense to use PHP if you don't need PHP.

And again: Yes, I read all posts here. I just don't comment all of them. Sorry about that. This doesn't mean that they will be ignored by me!

old Re: Ideas for Counter-Strike 2D 0.1.2.1

Marcell
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a live stat..
example: so if anyone want to activate live stat, he can that at server options change live stats from 0 to 1
its would be great who want a super server

old Re: Ideas for Counter-Strike 2D 0.1.2.1

DC
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use stats_update 1 and the stats will be updated each minute which is accurate enough. I see no reason to have it updated even more frequently.

PHP doesn't really allow you to get live stats unless PHP UDP sockets are used which is also a security risk and could be abused to attack the server. I'll not implement that.

Another stats system could also be created using Lua scripts though.

old Re: Ideas for Counter-Strike 2D 0.1.2.1

Apache uwu
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Add a message while non-rcon users try to use rcon.

"Only rconusers are allowed to use rcon, please disable rconusers by using cs2d cmd sv_rcousers """

Or something along those lines, I doubt most players migrating from 0.1.1.9 to 0.2.0.0 know what it is.
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