English [EngiN33R] Custom Weapons Script

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Poll Poll
Would this script be useful/cool?
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Yes
91.80% (56)
No
8.20% (5)
61 votes cast
09.03.12 08:27:08 pm
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NinjaEx
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Good work, Engineer
09.03.12 08:33:02 pm
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4Vendetta
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I've tried to make this two weeks ago and I fail, good looks! This's awesome!
IMG:http://orig12.deviantart.net/d660/f/2015/294/4/a/loki_free_icon_smite_by_cuti_chan-d9dwjst.gif
No one can play Masturball... IMG:http://orig08.deviantart.net/2bdc/f/2015/360/1/f/khepri_free_icon_smite_by_cuti_chan-d9llycr.gif
09.03.12 10:59:49 pm
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Night Till Death
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@user oxytamine: - most popular servers currently are construction ones wich only use HC script...

I use most of Engi's scripts cause they are awesome
+ It does not matter if someone uses them right now or not... the point is that they CAN be used ANYTIME by ANYONE
edited 1×, last 13.03.12 02:28:07 pm
09.03.12 11:04:46 pm
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oxytamine
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Yet, Happy Camper's script is the only script which is widely used therefore I can't call it waste of time.
11.03.12 09:26:07 am
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Anti
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Very nice. Im wait its.
11.03.12 02:22:46 pm
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Jela331
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Engin33r, can you make melee weapons using that script?
11.03.12 02:26:54 pm
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EngiN33R
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So far this only supports firearms as in bullet shooting weapons. I will implement projectile weapons like grenades and rocket launchers, as well as melee weapons - probably when I release a stable version with firearm support.
I code, therefore I exist. | Visit my blog for Lua tips and other interesting info
11.03.12 04:33:05 pm
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dENd
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user EngiN33R has written:
So far this only supports firearms as in bullet shooting weapons. I will implement projectile weapons like grenades and rocket launchers, as well as melee weapons - probably when I release a stable version with firearm support.


Nuke granades
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13.03.12 01:41:58 pm
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EngiN33R
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The latest video about the script has been uploaded just now - some new interesting things have been added. Tell me what you think of the new updates.
I code, therefore I exist. | Visit my blog for Lua tips and other interesting info
13.03.12 02:21:49 pm
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Navy Seal
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great progress so far I'd love to see the finished version

btw have you found the way to pick up the ammo boxes with custom weapons or not yet

EDIT:
If you will permit to modify your script, after you will finish it, then I have an idea for a modification to your script. I put it under the spoiler so it wouldn't waste the page

Spoiler >
edited 1×, last 13.03.12 02:39:24 pm
13.03.12 02:39:30 pm
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EngiN33R
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user Navy Seal has written:
great progress so far I'd love to see the finished version

btw have you found the way to pick up the ammo boxes with custom weapons or not yet


I'm probably going to implement the possibility to refill ammunition with the default ammo boxes or some coded ammo boxes that will only refill some weapons you specify.
I code, therefore I exist. | Visit my blog for Lua tips and other interesting info
13.03.12 02:40:30 pm
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Navy Seal
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and look at my edit please. Is it would be possible to make scoped weapons?
13.03.12 02:46:57 pm
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Apache uwu
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Think in terms of the base weapon, if the weapon you're holding can scope, then yes

Nevertheless, if there was a weapon that triggered attack2 you could try to emu/sim that effect with images and sounds.
13.03.12 03:04:51 pm
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EngiN33R
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user Navy Seal has written:
great progress so far I'd love to see the finished version

btw have you found the way to pick up the ammo boxes with custom weapons or not yet

EDIT:
If you will permit to modify your script, after you will finish it, then I have an idea for a modification to your script. I put it under the spoiler so it wouldn't waste the page

Spoiler >


Yes, I think the idea is great and of course I'll permit people to edit it. The scoping idea is interesting, I'll get on it after I finish the main functionality, which shouldn't take long.

The rest is quite possible to make just modifying weapon parameters in the weapon table. I'll add some docs for modders who want to modify the script.
I code, therefore I exist. | Visit my blog for Lua tips and other interesting info
13.03.12 03:05:10 pm
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Navy Seal
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user Apache uwu has written:
.

Nevertheless, if there was a weapon that triggered attack2 you could try to emu/sim that effect with images and sounds.


i think claws have attack 2 it makes more powerful attack for zombies
13.03.12 03:51:36 pm
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Apache uwu
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I was actually thinking of the Sactchel Charge, it doesn't have any sounds, however it does not trigger attack2

Moreover, it doesn't trigger attack1 if you don't have ammo --> which is reasonable
15.03.12 07:57:07 pm
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EngiN33R
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Yet another video about the latest features. Ammo boxes, scoping (cheers to user Navy Seal), burst fire, silencer.
I code, therefore I exist. | Visit my blog for Lua tips and other interesting info
15.03.12 08:45:03 pm
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Navy Seal
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great : D
now I will try to brainstorm ideas for modifications to the weapons P
thx for your effort, this script is gonna rock )
20.03.12 03:08:27 pm
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Q-Q
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This lua will change cs2d forever..
I hope you can also add melee weapons
Good luck and i hope you can finisch this
IMG:http://i.picasion.com/pic44/64b3725f8dd50ca24b2d5f37ad3b9d5a.gif
20.03.12 03:47:54 pm
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DannyDeth
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I would imagine reloading to be quite a hardcore business, you'd have to use serveraction keys for it. Well, good luck. Looks pretty good but a little laggy, well, who am I to judge?
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