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Englisch Longshot Script

8 Antworten
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alt Longshot Script

XSmoker
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Can anyone make a script that by killing a player without seeing, in the center of the screen appears a message saying, Player Killed distance!

Sorry for error! √

alt Re: Longshot Script

archmage
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I guess by "without seeing" you mean offscreen so...

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local longshot_distsq = 640^2 + 480^2 + 32

addhook("kill", "longshot_kill")
function longshot_kill(k,v)
	local x, y, x2, y2
	x = player(k, "x"); y = player(k, "y")
	x2 = player(v, "x"); y2 = player(v, "y")

	local distsq = (x2 - x)^2 + (y2 - y)^2
	if ( distsq >= longshot_distsq ) then
		msg2(k, "Longshot!");
	end
end

alt Cant make it work, help?

asdbanana
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user archmage hat geschrieben
I guess by "without seeing" you mean offscreen so...

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local longshot_distsq = 640^2 + 480^2 + 32

addhook("kill", "longshot_kill")
function longshot_kill(k,v)
	local x, y, x2, y2
	x = player(k, "x"); y = player(k, "y")
	x2 = player(v, "x"); y2 = player(v, "y")

	local distsq = (x2 - x)^2 + (y2 - y)^2
	if ( distsq >= longshot_distsq ) then
		msg2(k, "Longshot!");
	end
end


Hey! I Wanna have this one aswell but idk how do make it work!? Help please?, Message me!

alt Re: Longshot Script

DannyDeth
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@TheArchMage:
Your script is really quite crappy. Distance function is wrong, will be like half way across some maps and the shot will still not count as a distance shot.
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addhook("hit","longshot")
function longshot(victim,killer,wpn,hpdmg)
	if(hpdmg >= player(victim,"health")) then
		if( ( player(victim,"x")-player(killer,"x") > 680 or player(victim,"x")-player(killer,"x") < -680 ) ) or ( player(victim,"x")-player(killer,"y") > 520 or player(victim,"y")-player(killer,"y") < -520 ) ) then
			msg("©255000000Longshot kill by player '"..player(killer,"name").."'!")
		end
	end
end

alt Re: Longshot Script

archmage
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@Danny
I thought I could leave out the sqrt and save an insignificant amount of time. If I checked like this: dist^2 >= lshot_dist^2

Fixed code:
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local longshot_distsq = (320^2 + 240^2 + 32)^0.5

addhook("kill", "longshot_kill")
function longshot_kill(k,v)
	local x, y, x2, y2
	x = player(k, "x"); y = player(k, "y")
	x2 = player(v, "x"); y2 = player(v, "y")

	local distsq = ((x2 - x)^2 + (y2 - y)^2)^0.5
	if ( distsq >= longshot_distsq ) then
		msg2(k, "Longshot!");
	end
end

alt Re: Longshot Script

DC
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@user archmage: you can't use this method because the screen is a rectangle (assumed that we are really talking about seeing/not seeing the victim). it would work if your screen is a circle but it isn't. it's very imprecise that way.

alt Re: Longshot Script

Apache uwu
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So would this work?

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addhook("kill","_kill")

function _kill(killer,victim,weapon,x,y)	
	if math.abs(player(killer,"x")-x)>320 or math.abs(player(killer,"y")-y)>240 then
		msg2(killer,"Longshot!")
	end
end

alt Re: Longshot Script

Chex
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user Apache uwu hat geschrieben
So would this work?

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addhook("kill","_kill")

function _kill(killer,victim,weapon,x,y)	
	if math.abs(player(killer,"x")-x)>320 or math.abs(player(killer,"y")-y)>240 then
		msg2(killer,"Longshot!")
	end
end


Yeah that looks about right.

alt Re: Longshot Script

XSmoker
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user Apache uwu hat geschrieben
So would this work?

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addhook("kill","_kill")

function _kill(killer,victim,weapon,x,y)	
	if math.abs(player(killer,"x")-x)>320 or math.abs(player(killer,"y")-y)>240 then
		msg2(killer,"Longshot!")
	end
end


Thanks Ketamire! its work! Sorry for bad english.
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