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What one should i use?

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alt Umfrage What coding language should i use?

ExecL
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Well i want to start making games, right now i'm working on a website using HTML and CSS but what code do i use to make games? (If you have another coding language tell me in the comments) I'm open to learning any coding language.

alt @sparty

ExecL
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I have't really chose. all i know its a 3D game, and not a shooter (cuz theres so much 3D shooters)

alt Re: What coding language should i use?

ExecL
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hmm thats wierd it says your offline anyway:
No i dont know any 3d moding but i'm thiking of useing a 2d image and puting it on all 6 sides of a box to make it 3D Like Minecraft.

alt Re: What coding language should i use?

Navy Seal
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For now I can suggest you 2 ways. Easy and hard one. Easy one: go here unity3d.com/ and download it and read/watch some tutorials. It is a free program which works quite well. Or hard way: learn C++ one of the most efficient languages but it will take you a LOT of time to learn.

alt Re: What coding language should i use?

ohaz
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The most important thing to know is: Creating a good game takes months if not years of time.
Learning a new language might take some time too. You can learn languages really fast (in like about a week or a month) if you already know languages who are almost the same (e.g. if you already know C and Java, learning C++ isn't hard anymore).
But if you know not a single language, learning a new one can take a while too. Let's say a year. To really know how to programm.

I'd suggest Java. Its syntax looks like C++, so you can learn C++ pretty fast after you've learned Java and Java is rather easy to learn + you can see results pretty fast.

alt Re: What coding language should i use?

Apache uwu
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Well since you're already into web development, use could use something that is related, such as Flash or Javascript.

However if you're serious about learning and creating a 3D game with amazing graphics then C++ is a must.

alt Re: What coding language should i use?

DC
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Use C++ (best choice but quite hard to learn for a beginner) or Java (a bit easier to learn but wastes tons of memory due to the Java VM so performance is probably a bit worse).

Blitz3D is fine to see fast results but it's a bad idea for big/serious projects because variables are not strict. I would never user it again for a game like Stranded II! Very error prone. Also it costs money and it is super outdated as well (still uses DirectX 7 which only runs in a software emulation mode in newer Win versions). Also it's probably even slower than Java.

alt Re: What coding language should i use?

Kisses
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Java has awesome standard library and therefore you get things done faster than in C++. Even though Java runs inside virtual machine, it has acceptable performance which is nearly equal to C++.

alt Re: What coding language should i use?

KimKat
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I'd use AutoIt, however it's not perfect but quite simple to understand. I use it myself, that's why. I'd also say C++ but that requires lots of indepth knowledge about programming in general as far as I know. However if you are more technical than me then of course C++ would be perfect option, do your thing lol. I admire people who can code something from the top of their head in C++.

If I were a newbie at programming however, I'd choose AutoIt. It combines the languages C, Ruby and Python. With this IDE known as AutoIt you can create your very own applications, scripts or even games. The applications you create will rely on UDF (User Defined Functions) which is brought by the AutoIt community and those dependencies (includes/imports) will help alot whence you are coding something. I've learnt quite alot from AutoIt to be honest, so I must say. Now I'm moving on to more intermediate stuff. Now I have most of the basic knowledge on how to create applications the way I want them to be designed. All thanks to user bezmolvie for letting me know about this IDE he has helped me alot with certain coding related issues. Thank you.

I found a few games in the community, one of which beats all is the classic "Super Mario" which can be found here at the link below.

• AutoIt Mario (Download: here)

Here's also BubbleIt, which is also a game created in AutoIt which can be alot of fun. It's quite similar to Bubble Trouble although this one is a single player game, just like "Super Mario". You can design multiplayer games in AutoIt too don't get me wrong here, it supports a wide variety of things that are unknown even to me, thus so far AutoIt has surprised me.

• BubbleIt (Download: here)

So it's definitely possible to design games in AutoIt, which makes it truly fun and inspiring to work with this IDE in overall.

> • AutoIt Website (Download: here)

Enjoy the usage of AutoIt!
2× editiert, zuletzt 12.06.12 20:34:57
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