Ideas for CS2D - READ THE FIRST POST (OP)!
3,231 replies I would like to see another return value for walkover hook.
will cause player collect that item, even if it's impossible (for example: I carry TMP and walked over empty M4A1, with return 2 I'll have TMP and empty M4A1)
Code:
1
return 2
will cause player collect that item, even if it's impossible (for example: I carry TMP and walked over empty M4A1, with return 2 I'll have TMP and empty M4A1)
Trust me, I'm an engineer |
DC approved
Super extra mod for CS2D (64), yeah!



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Avo:
Remove it from floor, and then equip to a player?
No need for return 2, lol. It can be done easily.

Remove it from floor, and then equip to a player?
No need for return 2, lol. It can be done easily.
A thousand may fall at your side, ten thousand at your right hand, but it will not come near you. You will only look with your eyes and see the recompense of the wicked. - Psalm 91:7-8 ESV

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Avo:
Remove it from floor, and then equip to a player?
No need for return 2, lol. It can be done easily.

Remove it from floor, and then equip to a player?
No need for return 2, lol. It can be done easily.
Read before you post.

for example: I carry TMP and walked over empty M4A1, with return 2 I'll have TMP and empty M4A1
I code, therefore I exist.
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EngiN33R:
Woops -.-

Woops -.-
A thousand may fall at your side, ten thousand at your right hand, but it will not come near you. You will only look with your eyes and see the recompense of the wicked. - Psalm 91:7-8 ESV
11.03.13 12:26:27 pm
I think there should be one more parameter in team hook, forced. like (id,team,look,forced). forced would be a boolean, true if team change was forced with console (makespec, maket, makect), and false if team change was made by a player.
[OR] To the trigger on map editor
For example, We have:
Button1
Wall1
Wall2
The button should open one of the walls at random
Name: Button one
Trigger: Wall1[OR]Wall2
--That will tigger Wall1 or Wall2 at random (One wall only)
Something like that, Hope you get it.
owait, its possible with LUA .. but it would be better if we had that in-game, eh? ..Delete my post if i'm still breaking the rule about "Suggesting anything that can be done with lua"
For example, We have:
Button1
Wall1
Wall2
The button should open one of the walls at random
Name: Button one
Trigger: Wall1[OR]Wall2
--That will tigger Wall1 or Wall2 at random (One wall only)
Something like that, Hope you get it.
owait, its possible with LUA .. but it would be better if we had that in-game, eh? ..Delete my post if i'm still breaking the rule about "Suggesting anything that can be done with lua"


I know ,these ideas have been suggested about a thousand times ,but DC don't talked nothing about them...
I remember CS2D in 2009-2010...

I wonder if someone can buff M249 machine gun. Its kinda underpowered.
You mean like burst firing would make the shots more accurate? Not like 1 shot and it goes all the way to the left type of thing.
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Gay Ranger: Go back to CoD. Or learn how to Lua script for that.
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Dousea: I already requested for a feature where each weapon to have additional information in a text file where the respective filename (ie; ak47.txt if it was the ak47 that was being modded) in the first line of the text file would have the name of the weapon, any lines following would be the weapon's description.
Your idea would go hand in hand with that. It'd be a good debug feature anyway.

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Your idea would go hand in hand with that. It'd be a good debug feature anyway.
All posts generated by this user derives from consensus. Upcoming project after the Halo weapons series: Mass Effect "50 shades of DC" - Analkisses#1
A thousand may fall at your side, ten thousand at your right hand, but it will not come near you. You will only look with your eyes and see the recompense of the wicked. - Psalm 91:7-8 ESV


since I havent been in the editor for some while
but where you put dwn wall or something
It's called breakable or smth.
You just don't understand what i mean, Read again what i wrote.
Also i want the game to be more like cs 1.6: (just one thing)
- grenade pin thingy, so you first pull the pin off the grenade and after that you can throw it - cs 1.6 style.
(NO, don't make it explode in your hand, that unbalances the gameplay cause there would be a lot of suicide bombers.)
and a cvar (sv_grenadepin 0/1) where you can disable that feature.
That would be perfect for my zombie server.
AnthoNy
Paramaters for cs2d_deciated.exe,
like;
-port
-svname
-maxplayer
.
.
.
And if the owner use any of this paramaters, make it unchangeable by server.cfg or rcon.
like;
-port
-svname
-maxplayer
.
.
.
And if the owner use any of this paramaters, make it unchangeable by server.cfg or rcon.


bigger player skin. 96x96 each player skin
You're insane or blind.
You're insane or blind.
Trust me, I'm an engineer |
DC approved
Super extra mod for CS2D (64), yeah!


