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alt Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Avo
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I would like to see another return value for walkover hook.

1
return 2

will cause player collect that item, even if it's impossible (for example: I carry TMP and walked over empty M4A1, with return 2 I'll have TMP and empty M4A1)

alt one more parameter for team hook

Happy eyes
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I think there should be one more parameter in team hook, forced. like (id,team,look,forced). forced would be a boolean, true if team change was forced with console (makespec, maket, makect), and false if team change was made by a player.

alt Re: Ideas for CS2D - READ THE FIRST POST (OP)!

EndDead
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[OR] To the trigger on map editor
For example, We have:
Button1
Wall1
Wall2

The button should open one of the walls at random
Name: Button one
Trigger: Wall1[OR]Wall2
--That will tigger Wall1 or Wall2 at random (One wall only)
Something like that, Hope you get it.

owait, its possible with LUA .. but it would be better if we had that in-game, eh? ..Delete my post if i'm still breaking the rule about "Suggesting anything that can be done with lua"

alt Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Dousea
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Ideas >

alt Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Majatek
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@user Gay Ranger: Go back to CoD. Or learn how to Lua script for that.

@user Dousea: I already requested for a feature where each weapon to have additional information in a text file where the respective filename (ie; ak47.txt if it was the ak47 that was being modded) in the first line of the text file would have the name of the weapon, any lines following would be the weapon's description.
Your idea would go hand in hand with that. It'd be a good debug feature anyway.

alt Re: Ideas for CS2D - READ THE FIRST POST (OP)!

XeniTh
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user Untitled hat geschrieben
user Apfelbrot In the items or idk what it's called
since I havent been in the editor for some while
but where you put dwn wall or something
It's called breakable or smth.

You just don't understand what i mean, Read again what i wrote.

Also i want the game to be more like cs 1.6: (just one thing)

- grenade pin thingy, so you first pull the pin off the grenade and after that you can throw it - cs 1.6 style.
(NO, don't make it explode in your hand, that unbalances the gameplay cause there would be a lot of suicide bombers.)
and a cvar (sv_grenadepin 0/1) where you can disable that feature.

That would be perfect for my zombie server.
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