Ideas for CS2D - READ THE FIRST POST (OP)!
3,231 replies I think being able to select only parts of an image (frames) in lua would be a great idea.
We wouldn't have to use seperate images then and we would be able to put it into a single image and use it as a tileset or something.
I think it isn't too hard to implement and it's actually quite useful.
We wouldn't have to use seperate images then and we would be able to put it into a single image and use it as a tileset or something.
I think it isn't too hard to implement and it's actually quite useful.
@
Alpha Beta: Support yours.

Trust me, I'm an engineer |
DC approved
Super extra mod for CS2D (64), yeah!



@
Alpha Beta: Nice idea, I also have one.
To make a faster loading system for images we could have an initial function of images for Lua and it should be possible to use numbers in the path parameter for the image function.
So both ways could be useful for loading images, through a string path or a number path.

To make a faster loading system for images we could have an initial function of images for Lua and it should be possible to use numbers in the path parameter for the image function.
Code:
1
2
3
4
5
6
7
8
9
2
3
4
5
6
7
8
9
-- player = 1
-- player2 = 2
player1 = loadimage("gfx/sprites/ct1.bmp")
player2 = loadimage("gfx/sprites/t1.bmp")
-- image(1, 0, 0, 0)
-- image(2, 0, 0, 0)
image(player1, 0, 0, 0)
image(player2, 0, 0, 0)
-- player2 = 2
player1 = loadimage("gfx/sprites/ct1.bmp")
player2 = loadimage("gfx/sprites/t1.bmp")
-- image(1, 0, 0, 0)
-- image(2, 0, 0, 0)
image(player1, 0, 0, 0)
image(player2, 0, 0, 0)
So both ways could be useful for loading images, through a string path or a number path.

@
Alpha Beta: Nice idea, I also have one.
To make a faster loading system for images we could have an initial function of images for Lua and it should be possible to use numbers in the path parameter for the image function.
So both ways could be useful for loading images, through a string path or a number path.

To make a faster loading system for images we could have an initial function of images for Lua and it should be possible to use numbers in the path parameter for the image function.
Code:
1
2
3
4
5
6
7
8
9
2
3
4
5
6
7
8
9
-- player = 1
-- player2 = 2
player1 = loadimage("gfx/sprites/ct1.bmp")
player2 = loadimage("gfx/sprites/t1.bmp")
-- image(1, 0, 0, 0)
-- image(2, 0, 0, 0)
image(player1, 0, 0, 0)
image(player2, 0, 0, 0)
-- player2 = 2
player1 = loadimage("gfx/sprites/ct1.bmp")
player2 = loadimage("gfx/sprites/t1.bmp")
-- image(1, 0, 0, 0)
-- image(2, 0, 0, 0)
image(player1, 0, 0, 0)
image(player2, 0, 0, 0)
So both ways could be useful for loading images, through a string path or a number path.
Support this, we need to make images faster!
A thousand may fall at your side, ten thousand at your right hand, but it will not come near you. You will only look with your eyes and see the recompense of the wicked. - Psalm 91:7-8 ESV
and there should be a command in which you can get the object id of the image and alpha,blend x,y,length and high and things like that.
like imageinfo(id,value)
like imageinfo(id,value)

bigger player skin. 96x96 each player skin
You're insane or blind.
You're insane or blind.
he meant by each skin was 32x32 original. he want more resolution to the player skin.
EDT: PLEASE add a movable dynamic wall and Sprite waypoint
Dyn_Waypoint
point = x56
point2 = y85
add another point [yes,no]
move speed [-5]
Sprite_Waypoint
point = x56
point2 = y85
add another point [yes,no]
move speed [-5]
.
please if you implemented this for the next version or after.. you earned my respect.
i know your not allowed for more entities but. this is the key for a great singleplayer.
edited 2×, last 29.03.13 02:05:32 pm
itsjustrobhed experimental acount// excuse me DC
31.03.13 03:12:17 am
About Heal Section: Need:
Cookies (heal 15% players)
Team Medkits (heal 100% something team players)
Coffe (+3 speed - 40% health)
Sugar (6%health)
Alien Bandage (hurts 20% player)
Science Bandage (20% chance heal 40 , and 80% chance hurt 75)






SUPER VINI678!

@
cs2dpro678:
i dont think its gonna be implented...to much for Buymenu,and it isn't useful (homebrew speedhack-detecters,gonna detect if they use "Coffe" (+3 Speed)...
I think a new Gamemod should be implented,like in Call of Duty,if u get hurt,you get red screen,if your really hurt and nearly to die,you got everywhere red screen.
and if you rest a bit,just hide,you restore your health/screen.

i dont think its gonna be implented...to much for Buymenu,and it isn't useful (homebrew speedhack-detecters,gonna detect if they use "Coffe" (+3 Speed)...
I think a new Gamemod should be implented,like in Call of Duty,if u get hurt,you get red screen,if your really hurt and nearly to die,you got everywhere red screen.
and if you rest a bit,just hide,you restore your health/screen.

I think a new Gamemod should be implented,like in Call of Duty,if u get hurt,you get red screen,if your really hurt and nearly to die,you got everywhere red screen.
and if you rest a bit,just hide,you restore your health/screen.
and if you rest a bit,just hide,you restore your health/screen.

1. Freeze-time weapon throwing
- In the freeze-time that you have before the round begins the drop function acts as a throwing function so you can throw weapons to teammates if they need it for quicker organization.
e.g. Player 1 can only buy kevlar & helm whereas Player 2 can only buy an AK. Player 1 buys the kevlar & helm while Player 2 throws the AK to him before the round begins.
Would help quite a bit in tournaments especially since everyone has their own money management so to speak.
2. Handgun shooting rate
- Change the handgun shooting rate to that of the quickness somebody can press their 'fire primary' button. It's used in all modern Counter-Strike games (e.g. CS:GO) and would be a great asset to 2D as then adds more skill to pistol rounds.
- In the freeze-time that you have before the round begins the drop function acts as a throwing function so you can throw weapons to teammates if they need it for quicker organization.
e.g. Player 1 can only buy kevlar & helm whereas Player 2 can only buy an AK. Player 1 buys the kevlar & helm while Player 2 throws the AK to him before the round begins.
Would help quite a bit in tournaments especially since everyone has their own money management so to speak.
2. Handgun shooting rate
- Change the handgun shooting rate to that of the quickness somebody can press their 'fire primary' button. It's used in all modern Counter-Strike games (e.g. CS:GO) and would be a great asset to 2D as then adds more skill to pistol rounds.
'There never was a good war, or a bad peace'




This may be a nice Idea but same time can lag the game or something and i dont know if already exists because i dont find that file on Gfx folder.
Some great ideas i see and like it


edited 1×, last 05.04.13 09:12:22 pm

Find USGN Filter on Server browser.
Trust me, I'm an engineer |
DC approved
Super extra mod for CS2D (64), yeah!



- Hudtxt should support \newline
- sv_sound3(x, y, volume) function to play a sound, in a similar way as an env_sound entity does, fading in volume over distance.
- sv_sound3(x, y, volume) function to play a sound, in a similar way as an env_sound entity does, fading in volume over distance.
Nice ideas, Ali. I second that. Especially sv_sound3.
Trust me, I'm an engineer |
DC approved
Super extra mod for CS2D (64), yeah!



Sounds already fade over distance. But we can't:
1) control the volume
2) how fast volume fades
----
UPD:
Cure Pikachu cleared that up, sorry
1) control the volume
2) how fast volume fades
----
UPD:


edited 1×, last 06.04.13 05:18:40 am
@
VADemon: Env_Sound does fade over distance (at default settings).
sv_sound and
sv_sound2 however, doesn't.



edited 1×, last 14.09.13 05:49:26 am


A spectating mode similar to cs 1.6 and cs: go where you can view the map and its players from the view you'd see in a mapexport.png. It'd be helpful in tournaments an such when streaming live.
Diagonal obstacles and walls (when you fade a wall with floor tile, half becomes wall and the other half the original floor).
Diagonal obstacles and walls (when you fade a wall with floor tile, half becomes wall and the other half the original floor).
'There never was a good war, or a bad peace'
