English Ideas for CS2D - READ THE FIRST POST (OP)!

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23.04.13 11:28:11 am
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hobo man445
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user Quattro has written:
Agree with Kirito, very good idea about flare in wate. The radius should be reduced a bit in water.


Its already very small, it would be pointless to throw it there anyway.
23.04.13 02:28:13 pm
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Rainoth
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user hobo man445 has written:
Its already very small, it would be pointless to throw it there anyway.


What about grenades ? Water lowers the impact of everything, it could lower the impact of HE grenade and/or make flashbang to flash player a little bit weaker.
23.04.13 10:06:55 pm
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VADemon
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I like the idea. But smoke grenades and flares would work under water almost as good as on the surface (we don't have really deep water in CS2D if we can walk through it).
For HEs and Flashbangs: ~75-90% of total dmg/effect
23.04.13 10:10:52 pm
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Rainoth
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user VADemon has written:
I like the idea. But smoke grenades and flares would work under water almost as good as on the surface (we don't have really deep water in CS2D if we can walk through it).
For HEs and Flashbangs: ~75-90% of total dmg/effect


About smoke grenades I don't know exactly but don't flares work exactly like dynamite (meaning that it can burn underwater too) if so then flare doesn't have to change but ye I agree that ~85% of normal damage when thrown on water could do.

If this was introduced there could be some interesting combinations for new maps making them harder/more tricky.
23.04.13 11:35:54 pm
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krabob
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Meh realism shouldn't be that important in a 2D game. I don't really see how anyone would prefer grenades being less effective in water, in terms of gameplay.
People help the people
24.04.13 06:10:14 am
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Krimhorn
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It will force player to use their equipment with a little more brain, instead of throwing molotov at water and watch it burning. That doesn't make any sense!

VADemon has written:
But smoke grenades and flares would work under water almost as good as on the surface (we don't have really deep water in CS2D if we can walk through it).
For HEs and Flashbangs: ~75-90% of total dmg/effect


Yes, that's what I meant.
24.04.13 07:09:10 am
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Sparty
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right kk. it would be werid if molotov still is burning when it hits the water, and also what about for the trees? what if someone throws molotov at the tree and the tree is still alive. the tree should be burning alittle or something And same thing to the flamethrower.
user DC has written:
@user omg: Actually a pretty good idea...
24.04.13 02:31:14 pm
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Rainoth
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@user Krimhorn: and @user Sparty:

Not necessarily. Molotov is basically petrol/napalm like mixture so it should burn even on water for some time (I believe)

But the idea about trees is very nice, though I think it's not really worth to do it.
I'd like to see grenade-water thingy improvement, though.
24.04.13 02:38:12 pm
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Avo
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Yeap, try to tip the water on the burning petrol.

Idea with trees is nice, but it´s true that 2D game doesn´t need to be so detailed.
Trust me, I'm an engineer | user DC approved file cs2d Super extra mod for CS2D (64), yeah!
24.04.13 07:01:27 pm
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hobo man445
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user VADemon has written:
I like the idea. But smoke grenades and flares would work under water almost as good as on the surface (we don't have really deep water in CS2D if we can walk through it).
For HEs and Flashbangs: ~75-90% of total dmg/effect


Deep water that slows players down? And that grenade stuff you guys are talking about.
25.04.13 04:27:44 pm
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iLoveUS
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You could farther when scoping using sniper

Example:


----------> X How far I can see without scope
Me


------------------> X How far I can see when scoping
Me
"No matter how much training you have or how strong you are, when you step on the battlefield for the first time, it changes you forever."
25.04.13 04:37:05 pm
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Apfelbrot
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user iLoveUS has written:
You could farther when scoping using sniper

Example:


----------> X How far I can see without scope
Me


------------------> X How far I can see when scoping
Me


That would only lead to more camping. Bad idea.
25.04.13 04:38:25 pm
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Avo
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As in Subvein? It would be good, but unfair. Actually view distance is fine to me.
Trust me, I'm an engineer | user DC approved file cs2d Super extra mod for CS2D (64), yeah!
25.04.13 05:16:56 pm
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ohaz
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Has already been suggested a thousand times. Won't happen for various reasons.
https://ohaz.engineer - Software Engineering
29.04.13 12:54:16 am
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zAzz
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>You can unban "IP" Trought Rcon instead of "unbanall"
>You can unban "USGN" Trought Rcon instead of "unbanall"
>You can ban "IPUSGN" Trought rcon ( /banipusgn )
IMG:http://steamsignature.com/status/english//76561198080739294.png
IMG:http://steamsignature.com/AddFriend.png
q miras capo
29.04.13 04:39:41 pm
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krabob
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user zAzz has written:
>You can unban "IP" Trought Rcon instead of "unbanall"
>You can unban "USGN" Trought Rcon instead of "unbanall"
>You can ban "IPUSGN" Trought rcon ( /banipusgn )


through*
People help the people
29.04.13 08:40:24 pm
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BATTLEKOT
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the rays of the sun
edited 2×, last 29.04.13 08:44:10 pm
Coonect to Hunger_Game! Like Hunger_Game
29.04.13 08:41:51 pm
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Yates
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user BATTLEKOT has written:
the gravity gun!

Gravity on a top-down shooter which does not even have a jumping function.

Seriously what the fuck.
29.04.13 08:52:45 pm
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Avo
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user BATTLEKOT has written:
the rays of the sun

Dentist kit for curing terrorists' teeth. Most of ideas of this sort can be done with lua. Just stop it.
Trust me, I'm an engineer | user DC approved file cs2d Super extra mod for CS2D (64), yeah!
02.05.13 11:34:03 pm
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wind2d
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I think they should add an anti cheat the game, how sxe injected.
This game is played all over the world, and a lot of players use hacks or cheats.
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