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alt Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Rainoth
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user hobo man445 hat geschrieben
Its already very small, it would be pointless to throw it there anyway.


What about grenades ? Water lowers the impact of everything, it could lower the impact of HE grenade and/or make flashbang to flash player a little bit weaker.

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VADemon
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I like the idea. But smoke grenades and flares would work under water almost as good as on the surface (we don't have really deep water in CS2D if we can walk through it).
For HEs and Flashbangs: ~75-90% of total dmg/effect

alt Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Rainoth
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user VADemon hat geschrieben
I like the idea. But smoke grenades and flares would work under water almost as good as on the surface (we don't have really deep water in CS2D if we can walk through it).
For HEs and Flashbangs: ~75-90% of total dmg/effect


About smoke grenades I don't know exactly but don't flares work exactly like dynamite (meaning that it can burn underwater too) if so then flare doesn't have to change but ye I agree that ~85% of normal damage when thrown on water could do.

If this was introduced there could be some interesting combinations for new maps making them harder/more tricky.

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Krimhorn
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It will force player to use their equipment with a little more brain, instead of throwing molotov at water and watch it burning. That doesn't make any sense!

VADemon hat geschrieben
But smoke grenades and flares would work under water almost as good as on the surface (we don't have really deep water in CS2D if we can walk through it).
For HEs and Flashbangs: ~75-90% of total dmg/effect


Yes, that's what I meant.

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Sparty
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right kk. it would be werid if molotov still is burning when it hits the water, and also what about for the trees? what if someone throws molotov at the tree and the tree is still alive. the tree should be burning alittle or something And same thing to the flamethrower.

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Rainoth
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@user Krimhorn: and @user Sparty:

Not necessarily. Molotov is basically petrol/napalm like mixture so it should burn even on water for some time (I believe)

But the idea about trees is very nice, though I think it's not really worth to do it.
I'd like to see grenade-water thingy improvement, though.

alt Re: Ideas for CS2D - READ THE FIRST POST (OP)!

hobo man445
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user VADemon hat geschrieben
I like the idea. But smoke grenades and flares would work under water almost as good as on the surface (we don't have really deep water in CS2D if we can walk through it).
For HEs and Flashbangs: ~75-90% of total dmg/effect


Deep water that slows players down? And that grenade stuff you guys are talking about.
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