Ideas for CS2D - READ THE FIRST POST (OP)!
3,231 replies Increase cap of hudtxts!
A thousand may fall at your side, ten thousand at your right hand, but it will not come near you. You will only look with your eyes and see the recompense of the wicked. - Psalm 91:7-8 ESV

You should change sound voluming. I keep it on 1% and it's still loud as hell.
I double that. And decreasing whole volume will also make my youtube silent ...

Increase cap of hudtxts!
50 is plenty enough.
I was just wondering if it could be possible to have command to change molotov damage...
Right now it's :


Quote:
50 is plenty enough
No. Maybe when you will become better scripter with bigger projects, you will understand.
A thousand may fall at your side, ten thousand at your right hand, but it will not come near you. You will only look with your eyes and see the recompense of the wicked. - Psalm 91:7-8 ESV
@
VADemon:
I think that you are wrong. Because I'm working on script which uses 38 hudtxts per player (
), and it seems to work OK.
But if you're right, and I'm wrong then... I'm fucked.

I think that you are wrong. Because I'm working on script which uses 38 hudtxts per player (

But if you're right, and I'm wrong then... I'm fucked.
A thousand may fall at your side, ten thousand at your right hand, but it will not come near you. You will only look with your eyes and see the recompense of the wicked. - Psalm 91:7-8 ESV
No that's correct. The principle is pretty simple:
Each player can have 50 texts on the screen.
With
hudtxt you set the text with a certain ID for all players at the same time.
With
hudtxt2 you set the text with a certain ID for just a certain player.
In other words: With
hudtxt2 you can display one text for player A and another text for player B using the same text ID!
So using a text ID for a certain player with
hudtxt2 does NOT mean that you can't use the same ID anymore to set texts for other players! Each player can have 50 texts on the screen - no matter if you are using
hudtxt or
hudtxt2 to set them.
Each player can have 50 texts on the screen.
With

With

In other words: With

So using a text ID for a certain player with



A thousand may fall at your side, ten thousand at your right hand, but it will not come near you. You will only look with your eyes and see the recompense of the wicked. - Psalm 91:7-8 ESV

please add new effect.
I need it for my tibia.
I need it for my tibia.
Adding text to the map (not HUD), would be nice. Same with players - it would be similar to images.
Trust me, I'm an engineer |
DC approved
Super extra mod for CS2D (64), yeah!



I don't know if that's what Avobolt wants but having a simple command to place a text in map (that works like hud) would be awesome. Kind of like Engin33r's Zombie Mod.

Or... even some revolution of adding text in CS2D:
Code:
1
textvar = newtext("Spawn point", "map", 100, 100)
Request taken, expect script
I code, therefore I exist.
Every body just thinking about (LUA SCRIPT,CS2D Commands) ... wtf why you'r not thinking about Design a game?
sow this is solution for lag? (when lag a game quit it).. why you'r not change this bad solution to When lag a game Disconnect from a server ?! That's better
sow this is solution for lag? (when lag a game quit it).. why you'r not change this bad solution to When lag a game Disconnect from a server ?! That's better
Vote for you'r favorite server [2012/2013]
your Favourite Server & Enjoy on these maps
File does not exist (13871) &
de_fun_snow (3)






Every body just thinking about (LUA SCRIPT,CS2D Commands) ... wtf why you'r not thinking about Design a game?
sow this is solution for lag? (when lag a game quit it).. why you'r not change this bad solution to When lag a game Disconnect from a server ?! That's better
sow this is solution for lag? (when lag a game quit it).. why you'r not change this bad solution to When lag a game Disconnect from a server ?! That's better
I have and idea for you - if you have problems with lags, connect to servers in your country or / and get better Internet connection.
Commands for console and lua scripts just allow us to modify the game. Is it a crime or what?
Trust me, I'm an engineer |
DC approved
Super extra mod for CS2D (64), yeah!



Also there should be possibility to forcefully turn off other player's flashlight using console/Lua command.
A thousand may fall at your side, ten thousand at your right hand, but it will not come near you. You will only look with your eyes and see the recompense of the wicked. - Psalm 91:7-8 ESV
New tile types:
triplex — unbreakable glass; wall through which you can see.
hillock — floor and at same time is obstacle. Type depends on player derection and hillock direction.
Also i want 3 or more -layered editor: background, midground, foreground or etc.
Or possibility to use different tile types for 1 tile at same time and also possibility to select background for tile from tileset if it's half-transparent tile.
Recolourable, transparentable, brightable tiles.



Or possibility to use different tile types for 1 tile at same time and also possibility to select background for tile from tileset if it's half-transparent tile.






i use google translate
How about trigger_command? It willl trigger a command you type in that trigger, for example, I typed "setpos 1 64 28" in the trigger_command and after it's triggered it will setpos the player. This could be really useful in some maps.
Offset for tween_rotate to change image's axis of the rotation (defaultly it is centre of an image, isn't it?).
Trust me, I'm an engineer |
DC approved
Super extra mod for CS2D (64), yeah!


