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Englisch Ideas for CS2D - READ THE FIRST POST (OP)!

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alt Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Starkkz
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I suggest this to be added:
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?Win32
Function lua_osname(L:Byte Ptr)
	lua_pushstring(L, "windows")
	Return 1
EndFunction
?Linux
Function lua_osname(L:Byte Ptr)
	lua_pushstring(L, "linux")
	Return 1
EndFunction
?MacOS
Function lua_osname(L:Byte Ptr)
	lua_pushstring(L, "macos")
	Return 1
EndFunction
?

lua_getglobal(L, "os")
lua_pushcfunction(L, lua_osname)
lua_setfield(L, -2, "name")

alt Re: Ideas for CS2D - READ THE FIRST POST (OP)!

iLoveUS
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I dunno if this has been suggested and has been rejected but I searched in the custom google search bar.

How about speedrot <id> <speed>

and it may affect the cursors because it's related to the rotation of the player.

The lower the <rot> the slower the mouse cursor moves.
I dunno if you understand this but I hope you do.

alt Re: Ideas for CS2D - READ THE FIRST POST (OP)!

DC
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@user iLoveUS: It has been suggested already and also rejected because the cursor would have to be moved. I don't want the server to be able to control the client cursor position. This could be abused and get really annoying.

alt Re: Ideas for CS2D - READ THE FIRST POST (OP)!

D-D3ADxPro
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We should be able to move a sprite in the sprite entity and to place its direction to go anywhere. Leave it blank and it wont move. You can also use Rot. Speed and direction speed to also make a sprite move up while spinning.

Example:
IMG:https://oi62.tinypic.com/2hceuf4.jpg


Another thing that I would like is if we can make sprites kill you when you automatically touch them.

Example 2:
IMG:https://oi62.tinypic.com/2cniht.jpg

alt Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Random guy
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@user D-D3ADxPro The first one isn't that important, but the second idea would be pretty useful if DC implements it.
But if he won't, we can still do it using lua like @user Alistaire said.

EDIT: How about a search bar or something in Editor while selecting an image or sound. It's hard to spot your folder if you have a lot.
Or when you type your folder name in square brackets (for ex: [foldername]) then it jumps into that folder.
1× editiert, zuletzt 19.05.14 15:17:25

alt Re: Ideas for CS2D - READ THE FIRST POST (OP)!

WinterPwnd
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I will say it again since I think my comment got deleted, the ability in the editor to move segments from the map, you select the part and just move it if it's even possible to do (something simillar to moving the map but just segments)>

alt Character

SWAGSTEP
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I want to add CS2D More Character

╔═════════════════════════════════════╗
IMG:https://imageshack.com/a/img842/627/18c7.png

╚═════════════════════════════════════╝




us Dr_Who

alt Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Starkkz
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There's a thread about it but still I'd like to suggest it once again, CS2D needs LuaJIT to run faster. As it might break some Lua scripts, it should be added and turned off by default.

http://luajit.org/ext_jit.html
The module would allow us to process stuff faster without the FPS being dropping to death when running heavy scripts.

alt Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Alpha Beta
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@user Starkkz: Sounds promising. I'd like to see that too.

Other than that:
- (Not really a feature request): The lua table map() and the function map() in wrapper.lua collide, so you should better rename it to something like getmap().
- When you edit the servertransfer file, you can only uncomment single lines with //, why not multiple lines with /* */? Tibia users will love it.
- *This*
- *That*
- *That one* (I told you in IRC)
- *Last one*
1× editiert, zuletzt 05.06.14 22:15:40

alt Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Starkkz
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@user Alpha Beta: LuaJIT is awesome. If I remember correctly, it boosts Lua's speed a hundred times, and then there's the FFI library which allows you to access C functions and data types (basically you don't need to make an external library on every operating system to get it working for Lua because LuaJIT works on all the operating systems).

The benefits are very simple:
1.- It makes Lua execute faster
2.- You don't need to load external libraries anymore (dll, so, etc).
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