Ideas for CS2D - READ THE FIRST POST (OP)!
3,231 replies "settilelightinglevel" and "settilerotation" commands.
It will help people so much.
It will help people so much.
A thousand may fall at your side, ten thousand at your right hand, but it will not come near you. You will only look with your eyes and see the recompense of the wicked. - Psalm 91:7-8 ESV
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damar_q81: Someone actually released a version for android, but I have no idea if he keeps updating it.

Can counter-strike be layered? That means that the map is layered and there will be more than one floor.
Infinity Dimension is around us.
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InfinitePro: it has been suggested many times so far.

Trust me, I'm an engineer |
DC approved
Super extra mod for CS2D (64), yeah!



How about see through breakables so we would make breakable, glass windows? (and fences and shit.)
Sniffin'Man "If it cannot be done with lua, it must be you mama, coz she's too fat"
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Sudden Death:
Upvote on that
Also I'd like to see the dyn_wall when set to tile function NOT to kill the player which is standing on its position.

Upvote on that
Also I'd like to see the dyn_wall when set to tile function NOT to kill the player which is standing on its position.
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How about see through breakables so we would make breakable, glass windows? (and fences and shit.)
You can set opacity on env_breakable, so it's already possible to make them seethrough.
Func_dynwall already got that setting.
"Only close when not blocked"
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Alistaire:
Thats half correct. If you lower the opacity of env_breakable you will see the tile under it so you dont have the breakable feeling anymore, because if you break the invisible wall nothing visual will change. But its possible to fix if you use sprites too.
But im not even sure if you can look through an breakable just because you lower its opacity.
"Only close when not blocked"
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Thats half correct. If you lower the opacity of env_breakable you will see the tile under it so you dont have the breakable feeling anymore, because if you break the invisible wall nothing visual will change. But its possible to fix if you use sprites too.
But im not even sure if you can look through an breakable just because you lower its opacity.
edited 1×, last 05.07.14 09:24:13 am
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Alistaire: I weren't talking about opacity but fow, sorry if you didn't understand.

Sniffin'Man "If it cannot be done with lua, it must be you mama, coz she's too fat"
I can't think of the infinite possibilities we would have if CS2D had LuaJIT, I've just written a small wrapper of C functions that WILL be used to make a socket module. And probably I'll write a multi-threading module for Lua later.
While searching on the BlitzMax forum I found this out:
http://www.blitzmax.com/Community/posts.php?topic=100728. It's supposed to be the LuaJIT module for BlitzMax, it doesn't require a heavier work than just changing the imports from the source code. It isn't just the only improvement, it works on all the operating systems and I also made some test speeds on windows with some programs (ticks per second).
Where the fastest result is Zeke.LuaJIT2 (the higher hertz, the better)
While searching on the BlitzMax forum I found this out:
http://www.blitzmax.com/Community/posts.php?topic=100728. It's supposed to be the LuaJIT module for BlitzMax, it doesn't require a heavier work than just changing the imports from the source code. It isn't just the only improvement, it works on all the operating systems and I also made some test speeds on windows with some programs (ticks per second).
Code:
1
2
3
4
2
3
4
clock speed: 14842285 hz (Zeke.LuaJIT2 in BlitzMax)
clock speed: 6546415 hz (Pub.Lua in BlitzMax)
clock speed: 5248968 Hz (Counter-Strike 2D)
clock speed: 6630797 Hz (SciTE from Lua for Windows)
clock speed: 6546415 hz (Pub.Lua in BlitzMax)
clock speed: 5248968 Hz (Counter-Strike 2D)
clock speed: 6630797 Hz (SciTE from Lua for Windows)
Where the fastest result is Zeke.LuaJIT2 (the higher hertz, the better)
Additionally to you post @
Mora:
The shadow opacity have to be 75% to make it look good, not 100%.

The shadow opacity have to be 75% to make it look good, not 100%.
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XoOt: This is just example.New idea- it may be changed in options:
[==^============] 10%
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AlcatrazZ:
1)Do it then?-Not all peoples can do it in lua.
2)Umad?-if i join other server(without this lua) it will be not changed-just for one?-hasn't intereZ...
3)Not all Peoples will use it in their servers...just think about it.

[==^============] 10%
@

1)Do it then?-Not all peoples can do it in lua.
2)Umad?-if i join other server(without this lua) it will be not changed-just for one?-hasn't intereZ...
3)Not all Peoples will use it in their servers...just think about it.
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Mora: So, if no all people will use it on their servers then why
DC need to install it to CS2D?
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No comment

Ban Reason: Multiple Accounts
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AlcatrazZ: sucks comment, this is for players who wanna it, and if they wanna play with shade.bmp, they do, if they didn't, they not...
anyway is just idea, anyone don't care about your lua, if you can make it, please-do!
No all,-maybe someone like old shade?-don't think about?
Stop st**d plz...

anyway is just idea, anyone don't care about your lua, if you can make it, please-do!
No all,-maybe someone like old shade?-don't think about?
Stop st**d plz...
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Mora: No bmp needed, shadows can be generated using light engine. Doing that using a sprite/image sucks.

Worst player ever