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old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

SU
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@user Pagyra: Oh, it's not the serious improving shading&light engine because it just needs something like flashlight around a player.
I think to add to the Map Editor ENV_(idk). I mean about ENV_ that gives able to use light around a player in ~0.3 transparency gapless if in map is the ENV.
edited 2×, last 22.03.15 02:03:31 pm

old Black List and Friends section for Find Server

GeoB99
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What about a black list section for Find Server among with LAN,Internet,etc. which you can black list a server that you don't wish it or to join it?
Also friends section too for Find Server, which you can see exactly in what server is the friend playing.
I know, you will find useless and unnecessary this idea, because just simply click Friends and when you see a friend playing you can click it but it doesn't tell you what server is playing (only it tells you the IP of it but other infos like the server name it doesn't).
edited 2×, last 22.03.15 02:25:24 pm

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

XoOt
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Uhm the blacklist for servers is useless. Simply dont join the server if you dont want to play on it
About the friendlist: it would be nice to have an improved popup list for friends playing on any server or not. I would recommend to add a new "friends" filtre to the serverlist and displaying the friend names in the info when you hover a servername.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Captione
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How about the use of .png to gun sprites. And this last idea may be stupid, here it goes.. The support of shaders to CS2D. It's possible because you can render the game in DirectX.

I may look like a spoiled brat but, it's just what i'm thinking.
PS: Just edited my post because adjusting resolution is not allowed. My bad.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Pagyra
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Add imageorder command or fix image mode
IMG:https://s017.radikal.ru/i428/1112/9d/8bf0b9feeaec.png


- Add hook "button" that would check pressing and releasing keyboard or mouse buttons and returns values like timer, keycode, keystatus

- Add imagepart function, that would show only rectangular part of full/whole image.

add function that creates sound on map and returns its ID and values.
Variable parameters: tilex, tiley, volume, loop, location(Everywhere or not), player
Functions: PlaySound(id), StopSound(id)

More than this need more correct description for error messages
1
LUA ERROR: bad argument #1 to '?' (number expected, got string)
i think it need show function/string/variable/value/...

Add command to move\rotate\aim\change skin for npc and turrets
edited 3×, last 29.03.15 12:16:04 pm

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

XoOt
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Some guys still think since cs:go is out everything in cs2d is going to be the same as it is in cs:go. Nope honestly this game is still inspired by counter strike but those futuristic huds etc. Wouldnt fit to the game's concept. Not saying those stuff looks shit, but they're only great in more modern games. If dc would recode the whole thing and adds 128x128 tileconditions and higher resolutions it might work but i doubt that this will ever happen, but like @user Sparty: said already, you can do most things with lua if you want it on your server.
edited 1×, last 31.03.15 02:30:57 pm

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Pagyra
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Many of the ideas of my ideas as you can see from these 2 GIFS(If you do not see it - wait for a while until it is loaded on page or or open its link in a separate tab.)
IMG:https://s017.radikal.ru/i410/1503/76/05d486bd7b50.gif

http://s017.radikal.ru/i410/1503/76/05d486bd7b50.gif
IMG:https://images34.fotki.com/v1606/photos/7/3633597/13579603/tanks-vi.gif

http://images34.fotki.com/v1606/photos/7/3633597/13579603/tanks1-vi.gif
I've already done it in Lua, so I'm interested in implementation of these ideas in original code of CS2D, because at this moment there are a lot of errors and leaks in original game code that DC made when he has wrote СS2D.
At the this moment, a one-time loading in game of 16 images gives 2 seconds server lag, maximum quanity of images (1 * 1 pixel) that can be loaded into memory without critical error are about ~ 2000 images.
And for this case, at this moment there is no way to dynamically create and delete a large number of images. At my point, at this moment there is only one option to optimize a loading and removal 1 image of memory in ms100. So there is only one way to avoid these problems with creating and deleting in cyclic scripts (for work with images which are used cyclically) - all this images instead of "removing" it should be converted into transparent view, and instead of "creation" again becomes opaque .
edited 2×, last 31.03.15 01:28:53 pm
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