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old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

sonkii
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> When you out of ammo,the number hud colour will change to red.Same for armors and health like CSCZ:DS and CS:Source.If you run out of ammo clip,the number HUD (ammo) will change to yellow.Full of ammo =Yellow.
> Able to change HUD colour instead of yellow or able to use multicoloured (colourfull like user Pagyra's cs2d hud.Link http://www.unrealsoftware.de/files_show.php?file=15762
> Able to order (with luas or not)the bots to active flashlight on dark areas. (depending on your setting) (they can saw enemies at dark.)

Hard to explain.
edited 2×, last 04.08.16 02:53:52 pm

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Baloon
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user sonkii has written
> When you out of ammo,the number hud colour will change to red.Same for armors and health like CSCZ:DS and CS:Source.If you run out of ammo clip,the number HUD (ammo) will change to yellow.Full of ammo =Yellow.
It's good by the way, user EngiN33R may do it.
user sonkii has written
> Able to change HUD colour instead of yellow.

It can be done already
Spoiler >

user sonkii has written
> Able to order (with luas or not)the bots to active flashlight on dark areas. (depending on your setting)

Umm, it's somewhat useless, are we can use ai command in Lua instead?

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Baloon
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Just stick to your previous idea until we decide it and may be your idea will be accepted by user EngiN33R, unless you think your previous idea is really ignored or even rejected. Did you spend your time and connection for nothing? If you don't stick to your previous idea, you spend your time and connection for nothing, just ignore other comment and your previous idea, be more mature and use understandable English please? At least we know what you really want.

I suggests you to not spamming comment with useless ideas and/or possible ideas. Also you may not comment about Lua if you never understand Lua means (and the like).

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Masea
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@user Yates: I think he means fog should start from directly player's place/location. I do not know if you notice that fog starts little bit from the rear. I double that, would be good as more realistic. Who can see the rear while looking forward?

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Yates
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Oh, I didn't notice. Post should be more clear.

As for the idea itself - this has been suggested (& rejected) before. Pretty sure it was back in the old idea thread (when people started making one for every version ugh).

I vaguely remember the reason being that it's fine now and there would be more confusion changing it and the benefits would be minor (also - I do remember one of the arguments against it was it looks shit that way. Surprisingly not my argument but still 10/10).

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Baloon
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@user Hajt: it's kinda useful for competitive players, but it's somewhat pointless, not really needy at all.

@user Alpha Beta: yeah, it would be good, because I have a lot maps too, sometimes when I want to edit my map, I am lazy to search my map, it also makes me dizzy.

Well, I'd love to suggest CS2D support with Lua 5.2, I didn't notice that Lua 5.1 not able to use
math.round(x)
global function, it not really needy but it will helping a lot of script(ers), well, instead making a new function.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

sonkii
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Make the player walking animation depends on his movement speed.

The players must be solid for flashlight,currently,the flashlight can go through players.(sorry if i am post it on wrong thread).

Make the cs2d entity info_bombspot planting radius must not going through wall.Same for cs2d entity info_rescuepoint and vip escape zones.

Make cs2d entity env_hurt can hurt NPCs too
edited 5×, last 10.08.16 06:27:15 am

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Baloon
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user sonkii has written
Make the walking animation depends on his movement speed.


I don't quite understand what do you mean about it, you can describe it more alike "Player" or "NPCs".

About hiding weapons on the wall, it's pointless too, it not needy or useful at all, note that user EngiN33R is busy and searching for a useful idea.

About making CT / T instantly after map changing, it's needless, only few person needs that feature, also it can be done by Lua.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Waldin
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@user sonkii: user DC is in dev. of Stranded 3, so he can't (and probably he will NOT) add every little point/needless thing to game.
Your third suggestion can be made with lua so i made it, here is the code
here lol >

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Rainoth
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I was thinking about how cs2d lua cmd freetimer worked and realised that sometimes you want to free multiple timers but not all of them. So I had the idea to give timers an ID. Kind of like how hudtxt has IDs.

For example making a timer would be like this
timer(1000,1,"msg","the id of timer is 1")
timer(1000,123,"msg","the id of timer is 123")
timer(1000,2,"msg","the id of timer is 1")

and then I want to free timers 1 & 2 but not 123 so I write
freetimer({1,2})


freetimer()
would free all of them while
freetimer(timer with id 1)
freetimer(timer with id 2)

would require multiple lines (that's fine but what if I have 15 lines?)

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Waldin
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@user Rainoth:
I have the user EnderCrypt's timer2 function and edited it, i almost used your syntax but isnt better a return id? (wich i used)
like
myTimerId = timer(5000,"msg","Id by variable")

and free it
freetimer(myTimerId)

Same as ids of cs2d lua cmd image
Edit: Lol, sry for misunderstanding, something like user Dousea said is what you should do
edited 1×, last 11.08.16 07:20:40 am
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