Forum

> > CS2D > General > Ideas for CS2D - READ THE FIRST POST (OP)!
ForenübersichtCS2D-ÜbersichtGeneral-ÜbersichtEinloggen, um zu antworten

Englisch Ideas for CS2D - READ THE FIRST POST (OP)!

3.231 Antworten
Seite
Zum Anfang Vorherige 1 2125 126 127161 162 Nächste Zum Anfang

alt Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Mr KompotMan
User Off Offline

Zitieren
• Setting the env_light's radius just like rotating a sprite in the editor.
• Making sprites block Fog of War (Useful when making bush sprites etc. and can be turned off)
• More objects? Like a table or something?
• Portals being able to be on walls now?
• Blinking/flashing lights.


Now the things that may have been aleardy written here.
Spoiler >

alt Re: Ideas for CS2D - READ THE FIRST POST (OP)!

the bamboozle
User Off Offline

Zitieren
Npc soldiers:
• Will not notice you when you are not in his fov
• Alert when heard footsteps (when running) or gunshots (no suppressed) from a certain distance
• Will search for you when alert
• Will find the last place he heard or see you
• Will shoot only when he in contact with you
• If there is another Npc soldier nearby, he will issue him to find you

Dunno if this has been suggested or can be done via Lua but it be cool if this is a feature in the game, can help a lot during co-op or single player missions.

alt Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Mr KompotMan
User Off Offline

Zitieren
@user SQ: Well.. it'd be great if day in CS2D would progress like in GTA series or something so we wont have to use the delays and transparent player-covering sprites just to imitate the cycle of day and night. (Sorry if it was mentioned too often in here anyway :S)
Zum Anfang Vorherige 1 2125 126 127161 162 Nächste Zum Anfang
Einloggen, um zu antwortenGeneral-ÜbersichtCS2D-ÜbersichtForenübersicht