Ideas for CS2D - READ THE FIRST POST (OP)!
3,231 replies @
Avo: It's no sense.

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@
Masea: Because as a spectator your participate in dead chat only. Players who are alive can't see that chat. The *DEAD* makes this fact more visible.

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DC: Oh, didn't look from that way. This makes sense now, thanks


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@
Masea: in some modes like standard and team deamthmatch you can speak only to spectators if you use team chat.
This becomes pretty useful when you're on a server needing to speak urgently with your mate (privately) and there are no PM systems.

This becomes pretty useful when you're on a server needing to speak urgently with your mate (privately) and there are no PM systems.
ignore my previous names
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Rygna: I know. I was actually just about to get the purpose of why does that stand there. At last,
DC told me why. So no need to tell me about something same twice.


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CS2D needs
item.
Also is it intentional that
player([id], "curweapon")
or something like that. It returns player's current weapon's unique ID so it can be used with 
Also is it intentional that
item(0, "table")
returns only dropped items? How about the ones that are carried by players? I'm awesome ... and I really like cookies.
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Dousea: It is intended that you can't obtain the unique IDs from weapons carried by players. It is also intended that these weapons are not included in
Reason for this is that these weapons behave differently than dropped weapons and most values, especially ammo values, are not necessarily accurate.
There is
playerweapons which allows you to see which weapon types the player has. And there is
Which
item values do you want to obtain? The only things I can think of is
the ammo and there you can't get fully reliable values
the mode - okay, that would actually be possible
You can use
itemtype to get some other values by type ID.
I do agree however that all this is kind of weird and annoying.

item(0, "table")
(the documentation specifically says "dropped items").Reason for this is that these weapons behave differently than dropped weapons and most values, especially ammo values, are not necessarily accurate.
There is

player(id, "weapontype")
to get the type of the currently equipped weapon.Which



You can use

I do agree however that all this is kind of weird and annoying.
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DC: Ah, thanks for the confirmation. A bit off-topic here but how can we change bots behaviour (especially
ai_iattack) if we couldn't get their ammos and stuff?


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Dousea: Well... good point. Bots are actually a special case as they run locally on the server. It would be possible to get accurate ammo values for them if they were exposed to Lua
With some tricks its possible to get ammo values anyway. Somewhere in the file archive is a Lua script for that.


With some tricks its possible to get ammo values anyway. Somewhere in the file archive is a Lua script for that.
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DC: Yeah, there is:
Weapon Ammo Counts (14). But it's an overkill due to the use of
always hook. So I thought it would be better if it could be implemented built-in. By saying that are you planning to add ammos for bots? Because that'd be incredibly useful.




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for the next upcoming versions with physics and other stuff, idk if the engine can do this, but maybe more damage details in explotions entities or map objects like the box or the windows/glass, i mean, maybe more particules for make it more realistic, things like the palm oak moves when you move cross it, obviusly this is just a graphic aspect that dont improve the gameplay. just a idea that i have.

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I'm begging you guys, please set trigger for join hook when player is on the server, connected in 100%.
#1 Yep, very good idea Hajt, I hope it'll be added soon.
#2 What about a public chat that is constantly open in the main menu! There's enough room in the menu now and it could be a fun factor to post something public, invite people to a random server to party or organise some matches, answer random questions and similar.
Also, it would be more used than the current chat.
To control spam and flame, only registered users could use the chat.
Edit: One could also be able to create private chat channels in-game, which could be useful for clan/group communication.
#2 What about a public chat that is constantly open in the main menu! There's enough room in the menu now and it could be a fun factor to post something public, invite people to a random server to party or organise some matches, answer random questions and similar.
Also, it would be more used than the current chat.

Edit: One could also be able to create private chat channels in-game, which could be useful for clan/group communication.
cs2d will receive a huge amount of bad user reviews because of it's hackers, so start fixing the main ones...
good mp_antispeeder
Also. REMOVE THE IPS FROM THE SERVERLIST or wherever, no one joins by ip, and the ones who do it get it by PM, otherwise its incredibly easy to DDOS a server, anyone can do it... (and this might mean collapsin the middle of a tournament.. etc)
good mp_antispeeder
Also. REMOVE THE IPS FROM THE SERVERLIST or wherever, no one joins by ip, and the ones who do it get it by PM, otherwise its incredibly easy to DDOS a server, anyone can do it... (and this might mean collapsin the middle of a tournament.. etc)
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Andrez: Do you realize that server IP is saved in sys folder anyway? It's really easy to look up what server you have joined. You can get ip just simply by adding server to favorites list.

edited 1×, last 25.06.17 01:07:56 am
What
SQ says is true. IPs are saved in many ways. server list cache (for the case that the master server is offline), recently joined list, favorites etc. All these features would have to be removed (or changed like by adding encryption) to make your "idea" work. Also you wouldn't be able anymore to just tell your friends an IP to join.
And even if I would remove all IPs from the game: It is still extremely easy to get all addresses of all active connections. Just do a quick Google search. Every DDoS script kiddy can manage to do that.
So no, please stop suggesting this. It's not a good solution and it doesn't really help.

And even if I would remove all IPs from the game: It is still extremely easy to get all addresses of all active connections. Just do a quick Google search. Every DDoS script kiddy can manage to do that.
So no, please stop suggesting this. It's not a good solution and it doesn't really help.
Idea nº1: Add a bonus money for every bomb plant (like in cs 1.6 or csgo) because is pointless if you plant the bomb and don't recieve nothing.
Idea nº2: Fix the money manegement!
The current version:
Rounds Lost:
First round lost: +1400$
Two rounds lost in a row: +1400$
Three rounds lost in a row : +1900$
Four rounds lost in a row: +2400$
Five rounds lost in a row: +2900$ [Maximum reachable]
What we should get (from original cs):
The losing team receives:
$1400 after losing the first round
$1900 after losing 2 rounds in a row
$2400 after losing 3 rounds in a row
$2900 after losing 4 rounds in a row
$3400 after losing 5 or more rounds in a row
Source: http://counterstrike.wikia.com/wiki/Money
Idea nº2: Fix the money manegement!
The current version:
Rounds Lost:
First round lost: +1400$
Two rounds lost in a row: +1400$
Three rounds lost in a row : +1900$
Four rounds lost in a row: +2400$
Five rounds lost in a row: +2900$ [Maximum reachable]
What we should get (from original cs):
The losing team receives:
$1400 after losing the first round
$1900 after losing 2 rounds in a row
$2400 after losing 3 rounds in a row
$2900 after losing 4 rounds in a row
$3400 after losing 5 or more rounds in a row
Source: http://counterstrike.wikia.com/wiki/Money
edited 2×, last 26.06.17 12:06:07 am
"Nothing to fear, nothing to doubt" - Blank Banshee
Why dont add the option to set the rule set (also weapon prices, etc) between all CS titles?
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