CS2D Bug Reports
2,019 replies This indeed is a very popular bug and of course I'm aware of it already so it's not necessary to post it again.

Here's a bug when there's an explosion near the barricade.


This is not a rare bug, always happens.
I just told another user that it is not necessary to repeat bug reports and you continue to repeat bug reports... WHY?!
stop it please!

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DC: basically, he wanted to know if your going to fix it or not or will...

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Sparty: Errr.. no? I don't see any question. Just people repeating bugs without asking anything. But asking when/if something is going to be fixed would be pointless in most cases anyway as I don't have a real plan for this. Also this thread is for reporting only and not for questions (unless you're unsure if something is intended or a bug).


They are causing worthless overhead for everyone who participates in this thread and they are wasting my and their time when they simply repeat the same stuff again and again. Therefore it makes sense to tell them that repeating bug reports is not necessary or helpful (in most cases).




and.. occasionally this happened to me. i was using


and this server does not using that script. while i playing server(not mine) suddenly my server's script has activated
even server is not owned by me. and i guess nobody can see script's effect except me
edited 1×, last 06.09.14 07:02:29 pm
See the change log. Blended tiles can't be colored (caused by the way these settings are stored in the map). I don't really get the other points. Gate field is probably spawned without correct owner value. Own gate fields should be yellow in death match mode, gate fields of enemies should be green.
Strange... my own gate field doesn't damage me. At least when I build it myself and don't spawn it with commands.
Oops321 has written:
owned gate field still does damage which spawned by command. ( in deathmatch)

well, only happen when using command, this will annoy players who using script such as fast building lua
So here's some stuff which bothers me:
Grenades disappearing when being thrown 'on' an obstacle
It's AIDS when you get naded/flashed by that
Weird aliasing with hostages (doesn't happen with players or NPCs)
Y U NO CIRCLE?! (not really a bug, just gives me eye cancer a lot)
I provided .png images to fix it.
Auto-disconnect when reconnecting too often
This mostly happens when /retry'ing. After a while it disconnects you from the server, but you still appear to be in until you try to join again. The server then tells you there's already someone with your IP in it. Then you can connect again.
Old (?) maps don't support light engine even when recently edited
I'm not quite sure about this, but it seems like you can't run the light engine on some maps.
It happens if you spawn on the weapon you're spawned with, if that makes any sense.
^ just giving some information you might not know yet and could help you fix it, no h8 plox DC
Also, sorry if I reposted anything, I don't visit this forum a lot.

It's AIDS when you get naded/flashed by that


I provided .png images to fix it.

This mostly happens when /retry'ing. After a while it disconnects you from the server, but you still appear to be in until you try to join again. The server then tells you there's already someone with your IP in it. Then you can connect again.

I'm not quite sure about this, but it seems like you can't run the light engine on some maps.
Hajt has written:
sometimes I don't have ammo in weapon after spawn
It happens if you spawn on the weapon you're spawned with, if that makes any sense.
^ just giving some information you might not know yet and could help you fix it, no h8 plox DC
Also, sorry if I reposted anything, I don't visit this forum a lot.
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smn: That hint with the weapons might be really useful and the reason for the bug! I'll take a look at that! Thank you very much.
About the light engine issue: Note that only maps with a width and height lower than 100 tiles are supported.

About the light engine issue: Note that only maps with a width and height lower than 100 tiles are supported.
11.09.14 11:30:54 pm
Funny thing:
setammo does work for grenades so i can have grenades with 0 ammoin visible in slot. Moreover i can take the grenade in hands but... i can't throw it.
In my opinion, the command must remove the grenade.
BTW, player(id,"weapontype") returns 0 (no weapon) when i throw last grenade and check in
attack.
Edit¹:
attack2 doesn't start when i press satchel button (attack2).
Edit²: Lighting + Colored walls. Seems only flashlight and crossed rooms can cause color disappearance.


In my opinion, the command must remove the grenade.
BTW, player(id,"weapontype") returns 0 (no weapon) when i throw last grenade and check in

Edit¹:

Edit²: Lighting + Colored walls. Seems only flashlight and crossed rooms can cause color disappearance.
edited 2×, last 14.09.14 01:57:17 am
Live update serverinfo after mp_maxplayers.

I mean about 17/16 players, this is not important but so stupid.

I mean about 17/16 players, this is not important but so stupid.
When i join a Server and disconnect,and browse other server's it brings me to the same server i just been on
Using the relative to direction movement, when I hold A and D keys at the same time my player moves straight upwards which is not relative to direction at all.
Software has no limits.