Forum

> > CS2D > General > CS2D Bug Reports
ForenübersichtCS2D-ÜbersichtGeneral-ÜbersichtEinloggen, um zu antworten

Englisch CS2D Bug Reports

2.043 Antworten
Seite
Zum Anfang Vorherige 1 276 77 78102 103 Nächste Zum Anfang

alt Re: CS2D Bug Reports

_oops
User Off Offline

Zitieren
• you can't replace any tiles with last number of tile by using settile command.

• entity Gen_FX, Gen_Weather does not render smoke type effects in map editor ( previous version did render em)

• lua hook "radio" can't disable the fire in the hole message,
I know there is personal option for that, but like in my file cs2d advanced radio,teamchat script , there is issue with Fire in the hole message, duplications

• Env_Decals in walls does not rendered when restart round

alt Re: CS2D Bug Reports

SQ
Moderator Off Offline

Zitieren
Zitat
you can't replace any tiles with last number of tile by using settile command.

I've fixed this for next version already.

alt Re: CS2D Bug Reports

Lubo
User Off Offline

Zitieren
If you use `shieldhit` hook in your script and then block a neutral turret's bullets with a shield the game will crash.

alt Re: CS2D Bug Reports

DC
Admin Off Offline

Zitieren
@user Lubo: Lua crashes are often cause by infinite loops (e.g. when triggering an action in a hook which will trigger that hook again). Does it crash when you're only doing the check and a return? Or are you doing additional things in your script?

alt Re: CS2D Bug Reports

Lubo
User Off Offline

Zitieren
@user DC: You just need to add the `shieldhit` hook and the game will crash when the hook triggers.
I tested it without any attached scripts, same thing happens.
Here's the code just so you know I'm not doing anything wrong:
1
2
3
4
addhook("shieldhit","__shieldhit")
function __shieldhit()
	
end

alt Re: CS2D Bug Reports

DC
Admin Off Offline

Zitieren
Thank you very much. Will investigate that issue!

Edit:
Shield hit hook issue fixed for next update.
1× editiert, zuletzt 30.12.18 14:56:21

alt Re: CS2D Bug Reports

Vennece
User Off Offline

Zitieren
• How's this, the smoke, steam, smog and dust doesn't seem to display but in gameplay it displays

IMG:https://i.imgur.com/u1hh4Ty.png


• note : CS2D ver is 1.0.0.8 p2
      grids are off at map editor

alt Re: CS2D Bug Reports

Hajt
User Off Offline

Zitieren
I just downloaded cs2d_1007_win.zip and that file sys/usgn.dat is missing, and error appears.

1
2
ERROR: failed to load 'sys\usgn.dat' - trying usgn.de as host address...
ERROR: failed to retrieve U.S.G.N. ip (offline?)

alt Re: CS2D Bug Reports

Mami Tomoe
User Off Offline

Zitieren
user Vennece hat geschrieben
• How's this, the smoke, steam, smog and dust doesn't seem to display but in gameplay it displays

IMG:https://i.imgur.com/u1hh4Ty.png


• note : CS2D ver is 1.0.0.8 p2
      grids are off at map editor


I'm also having this problem 1.0.0.7 P2




EDIT: When using
retry
(and possibly
reconnect
if that exists) upon leaving the server the server's playing audio will not be stopped.
Maybe it affects other things but apparently reconnecting doesn't count the same as leaving, which is probably why you dont have to re-enter the server's pasword.
1× editiert, zuletzt 03.12.18 15:07:19

alt Re: CS2D Bug Reports

Quattro
GAME BANNED Off Offline

Zitieren
[19:32:38] NET: Can't send resource file 'gfx/2DMasters/fame1.png' (unbuffered)

19:32:51] JOIN FAILURE: Kafelki (xx.zx.xxzxx:39408) can't join (map differs)

Both lines happen to most players. Second one happens on maps that were edited at some point I guess?

alt Re: CS2D Bug Reports

Mami Tomoe
User Off Offline

Zitieren
user Quattro hat geschrieben
[19:32:38] NET: Can't send resource file 'gfx/2DMasters/fame1.png' (unbuffered)

Unbuffered means you're trying to send a file that either doesn't exist or is invalid as far as I know.

user Quattro hat geschrieben
[19:32:51] JOIN FAILURE: Kafelki (xx.zx.xxzxx:39408) can't join (map differs)

That happens when a player joins a server with a different map under the same name he had previously downloaded.
He will then get a prompt telling him if he wants to:
A. Overwrite
B. Save temporarily
C. Cancel

To fix that just save the map under a different name such as MAPNAME v2.0.

alt Re: CS2D Bug Reports

Pagyra
User Off Offline

Zitieren
crashes in the editor, if the properties of any entity are already open, but the user initiates the opening of the properties of another entity or creates an entity.

NPC have sprite based shadow, but player are not.

no shading in 3d experimental mode for back side of tile blocks and 3D blocks
IMG:https://d.radikal.ru/d39/1812/9a/6f17ef584e52.png


transparent tiles and 3d tiles block visibility of sprites under them

tileFX waves incorrect working with HD tiles 64*64
3× editiert, zuletzt 16.12.18 12:41:44

alt Re: CS2D Bug Reports

Quattro
GAME BANNED Off Offline

Zitieren
user Mami Tomoe hat geschrieben
user Quattro hat geschrieben
[19:32:38] NET: Can't send resource file 'gfx/2DMasters/fame1.png' (unbuffered)

Unbuffered means you're trying to send a file that either doesn't exist or is invalid as far as I know.

user Quattro hat geschrieben
[19:32:51] JOIN FAILURE: Kafelki (xx.zx.xxzxx:39408) can't join (map differs)

That happens when a player joins a server with a different map under the same name he had previously downloaded.
He will then get a prompt telling him if he wants to:
A. Overwrite
B. Save temporarily
C. Cancel

To fix that just save the map under a different name such as MAPNAME v2.0.


Would be cool if it actually worked like that

alt Re: CS2D Bug Reports

DC
Admin Off Offline

Zitieren
@user G3tWr3ck3d: This is already fixed. Maybe only in the Steam version though. Will be fixed in all with the next update.

alt Re: CS2D Bug Reports

G3tWr3ck3d
User Off Offline

Zitieren
thanks, its really annoying because is spaming the logs. Probably a debug you guys added but forgot to remove the print? XDDD
Zum Anfang Vorherige 1 276 77 78102 103 Nächste Zum Anfang
Einloggen, um zu antwortenGeneral-ÜbersichtCS2D-ÜbersichtForenübersicht