Stranded III Dev. Blog - Comments
1,826 replies havent played any of the stranded games for longer than 30 minutes but i guess that you can add these with lua
Edit:
Oh yeah baby! page number 69
Edit:
Oh yeah baby! page number 69

It's hard being the best girl in the whole entire world
I hope it have more than 4 island. It's boriing. I finish game too fast (Well... with some website help).
I have a potato internet
I have an idea. When a player dies the game can play a short video
how the player dies. Hence it can be disabled for the faint of hearted.
how the player dies. Hence it can be disabled for the faint of hearted.
Pc died.
Dont worry about campaign
It wont be boring for sure, also community will be able to create its own
@
The Grim Reaper: Please, do not post ideas here, there is somewhere here a thread to do this.


@

Just to come think of it, what's up with the development stage of Stranded 3? It's like since ~3 months that there isn't any news posted recently.
If Stranded III was released this early. The game would be crawling with bugs. 
Which will cost me to buy an insecticide.

Which will cost me to buy an insecticide.

"No matter how much training you have or how strong you are, when you step on the battlefield for the first time, it changes you forever."
If Stranded III was released this early, I'll buy a dictionary.
@
Yates: That is sad because he works alone just with a little bit of help from the community.. and he treats game developing as a hobby too.
@

hey @
DC, I like the river stuff!
If you have problems working from week to week, I'd suggest an agile approach. Each week, take some time to recap what you did last week and make plans for what you're going to do next week. Then, use a kanban board
to get yourself to do it. The first few weeks you might fail with figuring out how much you can do, but after that you'll get it and you'll be faster. I do this for my projects too from time to time

If you have problems working from week to week, I'd suggest an agile approach. Each week, take some time to recap what you did last week and make plans for what you're going to do next week. Then, use a kanban board


https://ohaz.engineer - Software Engineering
Add a option to build an NPC village with working NPCs
Also game looks awesome!
(Couldn't find ideas topic)

Also game looks awesome!
(Couldn't find ideas topic)
It's hard being the best girl in the whole entire world
I also concur whether with Sticky Notes or Freedcamp. In this way, you don't have to worry so much about which things were done, to-do and such. Easiest approach and less hassle. Besides, I'm excited that you're still posting new dev blog posts about Stranded 3.
@
Punk4elo182:

First page,
Stranded III Dev. Blog has written:


Participation / Translation
A lot of people already contacted me to offer their help. I'm very thankful for this. Many wanted to translate the game, some wanted to provide music or other stuff. However I'm currently in a development stage where I can't use that help. It's simply too early.
I will develop the game in English (and create a German translation myself) and it probably doesn't make much sense to translate it until it's finished. All strings will be stored externally in text files so everybody will be able to create translations when it's done. Please do not contact me for this until the game is done.
A lot of people already contacted me to offer their help. I'm very thankful for this. Many wanted to translate the game, some wanted to provide music or other stuff. However I'm currently in a development stage where I can't use that help. It's simply too early.
I will develop the game in English (and create a German translation myself) and it probably doesn't make much sense to translate it until it's finished. All strings will be stored externally in text files so everybody will be able to create translations when it's done. Please do not contact me for this until the game is done.
I think Shore Detection is a great idea for the rivers. Where should a river end if not in a lake or in the sea (beside swamps)! But I understand lakes above sea level will be enabled in SIII... So shouldn’t you include them in your Shore Detection?
Ps: Allows your terrain so far to have a lake or dry land beneath sea level? The sea is probably that infinite plane again, right?
Ps: Allows your terrain so far to have a lake or dry land beneath sea level? The sea is probably that infinite plane again, right?
Truth is not an opinion.
Maybe I don't understand something about OOP in Lua, but @
DC: how do you do that?
How do the new functions point to their own (parent) object?
Normally you'd use sprite:setColor(color) for OOP which equals to sprite.setColor(self, color) -- correct me if I'm wrong.

S3 Blog has written:
I worked on the Lua API to make it more object oriented. It previously worked like:
Now you can do the same thing with a bit less code:
Code:
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sprite = s3sprite.create(image, x, y)
s3sprite.setColor(sprite, {255, 0, 0})
s3sprite.setRotation(sprite, math.random(360))
s3sprite.setSize(sprite, 3, 3)
s3sprite.setColor(sprite, {255, 0, 0})
s3sprite.setRotation(sprite, math.random(360))
s3sprite.setSize(sprite, 3, 3)
Now you can do the same thing with a bit less code:
Code:
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sprite = s3sprite.create(image, x, y)
sprite.setColor({255, 0, 0})
sprite.setRotation(math.random(360))
sprite.setSize(3, 3)
sprite.setColor({255, 0, 0})
sprite.setRotation(math.random(360))
sprite.setSize(3, 3)
How do the new functions point to their own (parent) object?
Normally you'd use sprite:setColor(color) for OOP which equals to sprite.setColor(self, color) -- correct me if I'm wrong.