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English native lag compensation

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old closed native lag compensation

FlooD
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tl;dr: DC please implement/fix native lag compensation in CS2D.

For those of you unfamiliar with lag compensation (LC):
Spoiler >


LC gives players with high ping a better gameplay experience and allows them to compete more fairly against players with lower ping.

By this, LC connects communities from different regions of the world. About two years ago, I released Lua Lag Compensation, a lua script that essentially replaces CS2D's hit/damage system with one that has LC. The script has become increasingly popular throughout the world in servers of the standard gamemode and for competitive CS2D clans. In North America, (I believe) all of Mostafa's standard servers used Lua LC back when Mostafa was hosting. Currently most of the public and private standard servers in North America run the script and often you will find Europeans, Australians, and South Americans playing simultaneously in mixteam matches. Intercontinental clans such as Kc, Storm, lone, etc... have especially benefitted from Lua LC since their members are able to play and train together without worrying as much about ping issues. Recently. the traditionally European-only PCS project has finished two international tournaments (ICC and PCS 1v1) with using Lua LC.

However there are still issues with the Lua LC script that cannot be resolved with lua.
-It is not compatible with some other lua scripts, especially those which depend on the hit hook.
-The hitsounds are produced via parsing sv_sound2 and thus sound the same regardless of the position of the hit. Although this seems minor, people I have talked to claim it to be very annoying.
-I suspect that the effects of parse commands in the lua occur one frame (20ms) after being called; this would be an additional 20ms latency.

These issues and some others (tactical shield doesn't work, can't shoot through corners) would not occur if CS2D's native hit system had LC.

So DC can you please add/fix LC in CS2D? Many people in the competitive CS2D community, including myself, would really appreciate it if you do.

I don't think that implementing would be a challenge.
Basically it's like:
Spoiler >



p.s.
I'm not asking that you force LC on every server. Just an option to toggle it
edited 1×, last 15.09.12 10:33:28 am

old Re: native lag compensation

Beatzem
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I'm agreed, I will really apreciate this because I live in Dominican Republic... all host are too far away so my latency is too high, with LC in CS2D I can play normally in all servers, it would be really good.

old Re: native lag compensation

FlooD
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user Torque has written
If you do this please do not force it upon European servers, since I hate the script ;).

Yea well if it's built-in then you probably wouldn't hate it

old Re: native lag compensation

deletion
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It doesn't make lags like DC's created lc in old version and everyone besides Europe plays with it already. But ofc since it's lua there are some bugs like loud hitsounds :l

I'm for it.

old Re: native lag compensation

PuMP69
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Love this idea, im all for it man lets see if DC is. this would make the game a lot better and fun for others that have a higher ping,so they have a better chance of getting kills and a better experience ingame

old Re: native lag compensation

DC
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This feature has been requested before. People already told me that the implemented compensation doesn't work properly and needs to be fixed. I'm aware of all this.

Re-posting this continuously doesn't speed the process up. So please don't do it.
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