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Englisch Zombie Survival Mod

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alt Re: Zombie Survival Mod

Yates
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Hey Ilya, we can still customise your NPC zombies, right?

I still want scriptable ones. They are way more fun.

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Alistaire
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user robed hat geschrieben
normal npc = limited functions.


Might I ask what's limited. I mean, the only limit is that you can't change their behaviour a lot. You /can/ 'speed them up'. This is because you can freeimage them, and spawn a new NPC some further, while just using a tween to simulate them walking from one place to another. You can hit them as a player, by adding a hitbox to the image.

You can also change their damage in some way, their health values etc.

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Ashelin
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No, it's the normal NPC, but a bit edited. He obviously tought that you were talking about making a totaly new NPC script.

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Avo
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@user Gajos: No. Well done NPCs are good and won't lag so much. Tibia doesn't lag so much. Scripted NPCs can be even done easier since hitzones for images hvae been added.

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Jynxxx
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user Alistaire hat geschrieben
user Jynxxx hat geschrieben
@user Alistaire: It's terrible, you can't even adjust the speed of them.


So? You want glitchy-ass tibia npc's?

Yes. Customizable is much better than keeping the cs2d npc's. Also I just want to see some customizable npc's just like everyone else.

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EngiN33R
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Hey guys,

So I listened to your opinion and made scripted zombies. I'll make a setting that will return CS2D zombies and monsters, but scripted will be the default.

Zombies can attack, flee, roam, or a combination of those. I am also working on patrol. All properties of those behaviours are customisable - duration, damage, delays etc. They will be like CS2D NPCs in other mod regards, in that they will drop items and give you zombie kills so you could advance in rank.

I also made an epic cool video to show you how it works!

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Avo
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Fuck memory and lags, scripted NPCs are better.

Your NPCs looks REALLY realistic. I liked way they attack (rotating of their images I mean).
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