Idea Furien mod
8 replies



15.12.13 11:38:33 am
hi all yesterday on counter strike 1.6 I played in a mod called "Furien mod" so I want some one who will help me fo this mod i want some idea and thx
this is the video of this mod
http://www.youtube.com/watch?v=YiIUiivhpgo
and thx
this is the video of this mod
http://www.youtube.com/watch?v=YiIUiivhpgo
and thx

1. Learn Lua
2. Make this mod
3. ???
4. Profit!
2. Make this mod
3. ???
4. Profit!
A thousand may fall at your side, ten thousand at your right hand, but it will not come near you. You will only look with your eyes and see the recompense of the wicked. - Psalm 91:7-8 ESV
euhh @
Infinite Rain: i want just idea for this mod i try to make it

Admin/mod comment:
Removed quote. /
here http://thehidden2d.gamebanana.com/gamefiles/1542 the fucking hidden 2d is shit but is the closest that you are gonna get to that mod
i'm still alive you stupid fucktards. please stop confusing me with @nelsonmandela thank you. -morgan freeman 2013
Isnt it basically just a mod, where the zombies/players are fast?
Such already exists
Such already exists

Back online @.@
i want to use it in Standart Mod where there is shop for 2 team and for He grenade Burn and flash bang Stuned and Flaare for light i try to do it and i need somme idea for this

this is the HE burn
Code:
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grenade explodes(player,x,y){
for each player{
if math.sqrt(player.x-explosion.x^2+player.y-explosion.y^2) < radius R then{
playersprite[id] = true
timer(T,updatefire(id))
}
}
}
}
updatefire(id){
effect(flare,255,0,0,player[id].x,player[id].y) < from
cs2d sprite
effects or something like that
(add some orange too)
(for added effect add smoke effect as well)
player[id].health -= 1
}
for each player{
if math.sqrt(player.x-explosion.x^2+player.y-explosion.y^2) < radius R then{
playersprite[id] = true
timer(T,updatefire(id))
}
}
}
}
updatefire(id){
effect(flare,255,0,0,player[id].x,player[id].y) < from
cs2d sprite
effects or something like that
(add some orange too)
(for added effect add smoke effect as well)
player[id].health -= 1
}



