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old Re: Prophunt! (dev. thread)

Yates
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Up and running again, removed a lot of the crap which was in it (such as buying grenades, rank system and that sort of stuff).

[TAB] Prophunt - 81.30.156.51:10007

Quite a lot of people missed this mod, so I decided to bring it back. If you have any problems with me posting in a very old thread of mine to tell those people and others which are interested it's back, please look elsewhere and ignore this

old Re: Prophunt! (dev. thread)

GeoB99
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I do still remember when I played this server hosted by a clan or something (couldn't remember). Played for few hours till I get bored. Good to see Prophunt server alive again anyway.

old Re: Prophunt! (dev. thread)

Jite
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@user Yates: , @user Dousea: I easily tried to create some more sprites. I tested it just now and it is great, like most user are saying, some more sprites. But I didn't got yet whats the finish of this mode, i guess, next to the spawn point, there is a boat? After a x.x.x. time you can escape? o.o

Here, that's it, i will add it in my Sprite Pack for downloading o.x

:: Ghetto Blaser (Stero) ::

IMG:https://fs5.directupload.net/images/160112/q8txqu4z.png


IMG:https://fs5.directupload.net/images/160112/dpwaa9hk.png


:: Wheel ::

IMG:https://fs5.directupload.net/images/160112/3qgvduim.png


IMG:https://fs5.directupload.net/images/160112/xvoixzho.png



:: Gulli Cover ::

IMG:https://fs5.directupload.net/images/160112/fz7uu5y3.png


IMG:https://fs5.directupload.net/images/160112/gse8f5st.png


~ all is made by piWi, downloading is possible here:

> > file File does not exist (16842)

old Re: Prophunt! (dev. thread)

Yates
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@user Jite: Great to see you've taken interest in the mapping part! You know, you can make any map you want as long as it looks visually good and the props don't use another sprite as another layer of shading or whatnot and I'll use it straight away!

I currently don't want to be investing time into ph_deadcity because people will get used to new sprites on that map again and know everything about it. The best thing is to create loads of maps so no one has the time to memorise the maps as a hunter because it keeps changing

old Re: Prophunt! (dev. thread)

Jite
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Yeah. Perhaps random map change. Good idea, than I will search for a tileset. (I guess that I will try with half_Life Tileset whcih i found in my tiles file, surely from useigor, idk, but i will try). Perhaps someone can make a random sprite setting, but that must also get changed every round than with the general script. Well, that's
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