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English Map format save/load

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old Map format save/load

Infinite Rain
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So I was trying to create an app which saves/loads CS2D maps.

I wrote those two functions: (language is BlitzBasic)
LoadMap >

SaveMap >

The problem is that when I load (using LoadMap function) one map without any tile blending (let's say de_dust2) and then save it using SaveMap function I get perfect copy.

But if I use map which uses tile blending then all the tile blends get messed up.

I checked size of original and the copy, and the copied map has a little bit more size than the original one.

I was trying to solve this problem for hours now and can't do it.

If you have any idea why does it happen, then please reply.
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