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Englisch [GUIDE] How to script

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alt Re: [GUIDE] How to script

Marcell
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@user Terminator11169:
This is not the place to write about mapping, just saying.

FYI:
To open a map, you simply you drop the files into the corresponding folder in your CS2D root folder (eg:. Happytown.map goes to maps folder, tileset goes to gfx/tiles folder, etc)

Then you simply start CS2D and there is a menu called Editor, you just click on that and look for the floppy icon with arrow down.

Pick up the map name in the list and load.

alt Re: [GUIDE] How to script

Terminator11169
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yeah, but aren't there 'scripts' of coding lines to edit too? is the map editor sufficient for editing any and every variable, or are there more parts to editing a map too?

Admin/Mod Kommentar

Open up a new thread to talk about that. /user Starkkz

alt Re: [GUIDE] How to script

Marcell
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If you are talking about scripts for maps, that's a different story.

But generally the scripts are the same for both mapping and other parts of the server.

- Map Lua file (default: "maps/<NAME OF MAP>.lua")

The only difference afaik is the order and of course you can use scripts on specific elements on the map.

alt Re: [GUIDE] How to script

leref01
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can someone help me make a for fun style script I've always wanted to play with that script but I look for it and I don't find it and you can also if I can't do the awp for fun # awp then the deagle I don't find any similar script for Please help me and I would also like you to teach me how to make my own script

alt Re: [GUIDE] How to script

Gaios
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user leref01 hat geschrieben
can someone help me make a for fun style script I've always wanted to play with that script but I look for it and I don't find it and you can also if I can't do the awp for fun # awp then the deagle I don't find any similar script for Please help me and I would also like you to teach me how to make my own script

Nobody gonna teach you.

> https://cs2d.com/tut/tkdlua/luatut.html
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