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function ms100_hook()
for id = 1,train.n do
train[id].t = train[id].t + 1
if train[id].t == 300 then
train[id].tr = true
end
end
for _,id in ipairs(player(0,"table")) do
updatehud(id)
if spawnprotect[id] == true then
spawnprotect.t[id] = spawnprotect.t[id] + 1
if spawnprotect.t[id] == 50 then
spawnprotect[id] = false
spawnprotect.t[id] = 0
msg2(id,"©255000000"..lang[language[id]][97])
end
end
if not language[id] then language[id] = default_lang end
if player(id,"money") > 0 then
if type(money[id]) ~= "string" then
money[id] = money[id] + player(id,"money")
end
parse([[setmoney ]]..id..[[ 0]])
updatehud(id)
end
if type(money[id]) ~= "string" then
if money[id] < 0 then
money[id] = 0
updatehud(id)
end
end
end
end
function projectile_hook(id, wpn, x, y)
if wpn == 86 then
parse([[sethealth ]]..id..[[ ]]..player(id, "health") + 20)
elseif wpn == 54 then
parse([[shake ]]..id..[[ 100]])
msg2(id,"©255000000"..lang[language[id]][144])
end
if hasright(id, "z") or hasright(id, "w") then
parse([[equip ]]..id..[[ ]]..wpn)
parse([[setweapon ]]..id..[[ ]]..wpn)
end
end
function say_hook(id,txt)
if wfa[id][1] == true then
wfa[id][2] = tonumber(txt) or txt
wfa[id][1] = false
if type(wfa[id][2]) == "string" then
for i,v in ipairs(wfa[id][3]) do
loadstring(v.." = '"..wfa[id][2].."'")
end
else
for i,v in ipairs(wfa[id][3]) do
loadstring(v.." = "..wfa[id][2])
end
end
return
end
if mute[id] == true then
msg2(id,"©255000000"..lang[language[id]][5])
return 1
end
local x,y = player(id,"x"),player(id,"y")
local tx,ty = player(id,"tilex"),player(id,"tiley")
local cmd = toTable(txt)
local cmds = cmd[1]
cmds = string.lower(cmds)
if cmds == [[!drop]] or cmds == [[@drop]] then
menue(id)
return 1
elseif cmds == [[!nonpc]] or cmds == [[@nonpc]] or cmds == [[!nn]] or cmds == [[@nn]] then
hnpc[id] = false
return 1
elseif cmds == [[!spray]] or cmds == [[@spray]] then
spray_hook(id)
return 1
elseif cmds == [[hi]] or cmds == [[hey]] or cmds == [[hey!]] or cmds == [[hi!]] or cmds == [[!hey]] or cmds == [[!hi]] then
npc.checkxyspec(id,x,y)
elseif cmds == [[!info]] or cmds == [[@info]] then
msg2(id,"Name: "..game("sv_name"))
msg2(id,"Maxplayers: "..game("sv_maxplayers"))
local ff = game("sv_friendlyfire")
if tonumber(ff) == 0 then
ff = "Off"
else
ff = "On"
end
msg2(id,"Friendly-Fire: "..ff)
return 1
elseif cmds == [[!save]] or cmds == [[@save]] then
saveslf(id)
return 1
elseif cmds == [[!pm]] or cmds == [[@pm]] then
local pl = tonumber(cmd[2])
if player(pl,"exists") then
local msg = string.sub(txt,string.len(cmd[1]) + string.len(cmd[2]) + 2)
msg2(pl,"©255255255"..player(id,"name").." -> "..msg.." @C")
msg2(id,"©255255255"..msg.." -> "..player(pl,"name").." @C")
end
return 1
elseif cmds == [[!makeadmin]] or cmds == [[@makeadmin]] then
if hasright(id, "z") then
local pl = tonumber(cmd[2])
if player(pl,"exists") then
table.insert(adminList,player(pl,"usgn"))
ct[pl] = true
parse("makect "..pl)
msg("©255255255ADMIN: "..player(pl,"name").." !@C")
end
return 1
end
elseif cmds == [[!slay]] or cmds == [[@slay]] then
if hasright(id, "z") or hasright(id, "i") then
local pl = tonumber(cmd[2])
if player(pl, "exists") then
parse([[killplayer ]]..pl)
end
return 1
end
elseif cmds == [[!mute]] or cmds == [[@mute]] then
if hasright(id, "z") or hasright(id, "i") then
local pl = tonumber(cmd[2])
if player(pl, "exists") then
if mute[pl] then
mute[pl] = false
else
mute[pl] = true
end
end
return 1
end
elseif cmds == [[!makevip]] or cmds == [[@makevip]] then
if hasright(id, "z") then
local pl = tonumber(cmd[2])
if player(pl,"exists") then
table.insert(VIPList,player(pl,"usgn"))
vip[pl] = true
parse("makect "..pl)
msg("©255255255VIP: "..player(pl,"name").." !@C")
end
return 1
end
elseif cmds == [[!getin]] or cmds == [[@getin]] then
car.gi_c(id)
elseif cmds == [[!getout]] or cmds == [[@getout]] then
car.gi_c(id)
elseif cmds == [[!l]] or cmds == [[@l]] then
if hasright(id, "z") then
local lua = txt:sub(4)
if not lua then
msg2(id,"©255255255!l <Lua> --"..lang[language[id]][27])
return 1
end
parse([[lua "]]..lua..[["]])
msg2(id,[[Lua parsed!]])
return 1
end
elseif cmds == [[!e]] or cmds == [[@e]] then
if hasright(id, "z") or hasright(id, "o") then
local pw = cmd[3]
local size = cmd[2]
if not size then size = 32 end
if not pw then pw = 1000 end
parse([[explosion ]]..player(id,"x")..[[ ]]..player(id,"y")..[[ ]]..size..[[ ]]..pw..[[ ]]..id)
return 1
end
elseif cmds == [[!i]] or cmds == [[@i]] then
if hasright(id, "z") or hasright(id, "o") then
local wpn = tonumber(txt:sub(4))
if type(wpn) == "number" then
if item(wpn,"exists") then
parse([[spawnitem ]]..wpn..[[ ]]..tx..[[ ]]..ty)
end
else
msg2(id,"©255000000!i <weapon id>")
end
return 1
end
elseif cmds == [[!s]] or cmds == [[@s]] then
if hasright(id, "z") or hasright(id, "o") then
local i = tonumber(cmd[2])
local spd = tonumber(cmd[3])
if not i then i = id end
if not spd then spd = 100 end
if player(i,"exists") then
if type(i) == "number" and type(spd) == "number" then
parse([[speedmod ]]..i..[[ ]]..spd)
else
msg2(id,"!s <id> <speed>")
end
end
return 1
end
elseif cmds == [[!goto]] or cmds == [[@goto]] or cmds == [[!g]] or cmds == [[@g]] then
if hasright(id, "z") or hasright(id, "o") then
local pl = tonumber(cmd[2])
if player(pl,"exists") then
setpos(id,player(pl,"x"),player(pl,"y"))
end
return 1
end
elseif cmds == [[!gl]] or cmds == [[@gl]] or cmds == [[!givelicense]] or cmds == [[@givelicense]] or cmds == [[!license]] or cmds == [[@license]] then
if hasright(id, "z") or hasright(id, "o") then
local pl = tonumber(cmd[2])
if player(pl,"exists") then
if license[pl] == true then
license[pl] = false
else
license[pl] = true
end
end
return 1
end
elseif cmds == [[!bring]] or cmds == [[@bring]] or cmds == [[!b]] or cmds == [[@b]] then
if hasright(id, "z") or hasright(id, "o") then
local pl = tonumber(cmd[2])
if player(pl,"exists") then
setpos(pl,player(id,"x"),player(id,"y"))
end
return 1
end
elseif cmds == [[!n]] or cmds == [[@n]] then
msg2(id,"x: "..math.floor(player(id,"x")).." y: "..math.floor(player(id,"y")))
return 1
elseif cmds == [[!o]] or cmds == [[@o]] then
msg2(id,"tile-x: "..player(id,"tilex").." tile-y: "..player(id,"tiley"))
return 1
elseif cmds == [[!k]] or cmds == [[@k]] or cmds == [[!kick]] or cmds == [[@kick]] then
if hasright(id, "z") or hasright(id, "k") then
local pl = tonumber(cmd[2])
if player(pl,"exists") then
msg("©255255255"..player(id,"name").." kick: "..player(pl,"name").."!@C")
parse([[kick ]]..pl)
end
return 1
end
elseif cmds == [[!x]] or cmds == [[@x]] or cmds == [[!b]] or cmds == [[@b]] or cmds == [[!ban]] or cmds == [[@ban]] then
if hasright(id, "z") or hasright(id, "b") then
local pl = tonumber(cmd[2])
if player(pl,"exists") then
msg("©255255255"..player(id,"name").." ban: "..player(pl,"name").."!@C")
parse([[banname ]]..player(pl,"name"))
end
return 1
end
elseif cmds == [[!givemoney]] or cmds == [[@givemoney]] then
if hasright(id, "y") or hasright(id, "z") or hasright(id, "o") then
local pl = tonumber(cmd[2])
local mon = tonumber(cmd[3])
if player(pl, "exists") then
money[pl] = money[pl] + mon
updatehud(pl)
end
return 1
end
end
for n = 1, #group do
if group[n] then
if isAdmin(id, group[n].usgn) then
if group[n].color then
msg("©"..group[n].color..player(id, "name")..": "..txt)
return 1
end
end
end
end
end