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old Developing Minecraft 2D

Xirot
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Hello usnrealsoftware Users,

We remarked that most of you guys like playing original mods especially new ideas that is well made, out of bugs and funny that players does not get bored of it quickly.
We came today with Minecraft mod, I know this idea is realesed before by many guys like (X-Files and Tajifun..), However ours will be more cool, I'm not showing a disrespect to these guys but our mod is improuved, well done, looks more realistic than others.

Click here to check to have an idea about our project.

> Building System and crafting
You can freely craft things and build things just like in th real game using the inventory and
you could even save your items in the box and the lua script contains a cool save system that saves
your plays.

> Hunger System and Foods
Well made hunger system with visual lua, which is really simple and nice, so you will be alive for a specified amount of time
you need to eat otherwise you will die, you get food from mobs that you have to kill or you could simply buy it.

> Team and Plays
You can create teams and work together on killing mobs, making a bigger house for the whole guild,
searching jewelers like diamonds and golds by breaking stones.

> Monsters and Mobs
Mobs will always try to kill you and make you loose your items and stuffs, so you have to stay away from the danger areas or with your team if you have one otherwise
you will have to stay in safezones.

> About the Map
The most realistic thingy and looks similar to the original game that the maps are generated randomly by the script, which means
the maps are original because they are not made by map>editor they are spawned randomly by the script.

• Added and improved stuffs comparing with others minecraft mods.

ADDED
Original map system
ADDED
Guilds/Teams
ADDED
Stones and jewelers
FIXED
Mobs and creatures
FIXED
Crafting system
FIXED
Inventory

We really need your feedbacks and comments so we could improve our work.

Yours,
Xirot.

old Re: Developing Minecraft 2D

GeoB99
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The video that you posted isn't actually yours. user Gaios was trying to develop such a Minecraft modification for CS2D but he stopped the mod development. Oh and by the way, how the Map generator system actually works? Like what type of algorithms or methods you used to make that system work-able? Or did you just take it from somewhere?

old Re: Developing Minecraft 2D

Yates
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It will lag and suck.

Good luck with that.

Also tell Gajos to start using his old Minecraft threads instead of asking people to make new ones for him.

old Re: Developing Minecraft 2D

Nekomata
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CS2D won't be capable of running it without severely lagging as user Yates mentioned. After self-attempts I've come to (realization) when scripting on cs2d is to keep stuff to a minimal or increase efficiency by a major threshold.

It's simple as that, cs2d can't handle complex scripts. Sure, it'll work perfectly on your own hosted server as you play on it but on a public server latency will jump.
Bad Latency = No Players = Dead Concept

old Re: Developing Minecraft 2D

THEMUD
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They are probably using the math.random as what @user Mami Tomoe said.
But the thing that I suppose they are using to implement such an organized tree or a bundle of blocks around each other is that they declare two variables and assign the randomized value of the X and Y to them.

And afterwards, they create another two, four or six variables (to complete the tree/block) and assign the value of the main variables summed to 1, 2 and so on.

Example:
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local x = math.random(0, map("xsize"));
local y = math.random(0, map("ysize"));
local x2 = x+1;
local y2 = y+1;

parse("settile "..x.." "..y.." 1");
parse("settile "..x2.." "..y2.." 1");

So this code will create two tiles beside each other. Correct me guys if I'm wrong.

Anyways, good luck with your project @user Xirot.

old Re: Developing Minecraft 2D

KimKart
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Wouldn't it be more efficient to make your own 2D minecraft?
CS2D is quite shit when it comes to handling huge mods like that.

old Re: Developing Minecraft 2D

GeoB99
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@user THEMUD: The problem is the arrangement of tiles. Your code may spawn random tiles to make a randomized map but you'll end up with shit tons of random tiles un-arranged like someone vomited a splat of different piece of foods that make a big confusion. Yes, the map is actually randomized but for the Map generator to make the grass area for example it requires a particular method or something in order to do that and so forth to fill other areas with different sort of tiles. So, when's coming about the arrangement of tiles isn't fully randomized in that sense. At least, I do think so.

Aside, I was also thinking about that you could make that mod as stand alone but it would require a huge load of work because the old source code of CS2D hasn't few or some features that the actual CS2D has to make sure that Minecraft 2D works at the fullest.

old Re: Developing Minecraft 2D

Xirot
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We love to feedback the works already made by us, however be sure that what is already made is just for test which means it is not our final work.

old Re: Developing Minecraft 2D

_Yank
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@user Gaios: That's the point, a decent and somehow complex random map generating algorithm would lag the whole shit and make the gameplay (and its development uh) very frustating. If at least there was a proper way to do multi threading or either LuaJIT was supported...
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