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old Re: Counter-Strike 2D 1.0.0.2

Ahmad
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I literally just knew about the ALT+TAB feature in windows 7 from this thread, all these years i had to use the windows key ._.
it works fine for me btw

old Re: Counter-Strike 2D 1.0.0.2

Mami Tomoe
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user Mami Tomoe has written
Well the launcher wont work properly (I can only get up to 800x600) and no one answered my question yet so I took my time to create my own launcher using Batch.
It's pretty simple and has many features like saving but its only for resolutions (no OpenGL and stuff support)

Here's the code:
Spoiler >


Save this inside a file named: CS2D Custom Resolution.bat
Place it in your CS2D folder.
Moderators can feel free to ask me what each thing does in case of "OMG VIRUS AAA" or "BAN AAAA".
Didn't knew where to post

Just to point out:
Launcher max resolution for me: 800x600
Batch max resolution for me: 1024x768


I updated the code and it now supports these:
√ OpenGL and DirectX
√ 16 bit and 24 bit and 32 bit
√ 640x480 till 6400x4800
√ Saving for everything above
What it doesn't support:
× Intro or no intro
× Mods
× Join a certain server
× Window Mode

I'll try to add the things that are missing soon, in the meanwhile... Enjoy!

old Re: Counter-Strike 2D 1.0.0.2

CS2DKc
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user SQ has written
Yes and there is solution. Use OpenGL settings.
×

That isn't a solution. When I use "OpenGL settings" my fps drops dramatically after every round for some unknown reason.

Screenshots below:


In the screenshots above, you notice that my FPS goes from 50 right down to 24. However I get a different result every time the round ends, the round after this one dropped right down to 3 FPS, my team had already left base, by the time I spawned in.

• Please note, that this isn't due to lag as it was a offline game session.
• My computer is more than capable of running CS:2D.

old Re: Counter-Strike 2D 1.0.0.2

VADemon
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Outdated >

UPD: That's a weirder problem that I thought. It turns out I had both, pointer.png and pointer.bmp whereas .bmp is the correct one from CS2D and .png is a single custom pointer from somewhere. The real issue is that the .png pointer is only 24x24 in size (as opposed to the original 46x46) but the error message doesn't state that.
• You should have included a list with original cs2d files to look first for, bypassing the file extension order.

old Re: Counter-Strike 2D 1.0.0.2

DC
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@user VADemon: Damn. You are right... this can actually be a big problem. The worst thing is that servers could actually "overwrite" standard files this way by creating files with the same name in the same location but with a png extension (which has a higher priority than bmp).

√ I'll change it so all original files will always try to load the file with the original extension first and only fall back to other extensions if the original file is not present.

√ I'll also add a more detailed error message for the case that an animated multi frame image fails to load due to a bad image size.

@user CS2DKc: Unfortunately bad OpenGL performance is a common issue for many users. We are working on a fix. Until then I recommend to either play in window (the new resolution options allow you to make this look nearly like full screen) or to not tab out of the game. Sorry for the trouble

@user Mami Tomoe: That's cool! Thanks for your efforts! I'll also work on the original launcher so the list of available resolutions becomes more accurate.
edited 2×, last 08.05.16 11:01:40 am

old Re: Counter-Strike 2D 1.0.0.2

CS2DKc
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user DC has written
@user CS2DKc: Unfortunately bad OpenGL performance is a common issue for many users. We are working on a fix. Until then I recommend to either play in window (the new resolution options allow you to make this look nearly like full screen) or to not tab out of the game. Sorry for the trouble


How long is the fix gonna take? As I play CS:2D in the competitive scene, so playing CS:2D in windowed mode doesn't help my situation at all, regardless of the new resolution options.

In the future, as a developer I'd check these errors before a release. Previous version of the application was fine, we all could've waited.

old Re: Counter-Strike 2D 1.0.0.2

Yates
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@user CS2DKc: Why don't you release an application and fix all bugs before release? It's simply impossible to release an application bug proof.

It's not likely for a person who is creating an application to test if for example switching windows still works - simply because the expectation of it is to work as it always has.

It sucks that there are so many bugs, and hey, I bet DC finds it just as annoying as everyone else if not more.
edited 1×, last 08.05.16 06:49:13 pm

old Re: Counter-Strike 2D 1.0.0.2

CS2DKc
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@user Yates: I hope your post gets marked as "flame". That was really rude what you just said to me. Next time you have a problem with me, notify me via PM.

That's disgusting behaviour. Your suppose to be a "Reviewer" for the Unreal Software community you should act more mature.

old Re: Counter-Strike 2D 1.0.0.2

Yates
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You're totally right, I tweaked my post a little. Sometimes I just get fed up reading the same thing over and over. My apologies.

old Re: Counter-Strike 2D 1.0.0.2

Infinite Rain
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@user CS2DKc:
We understand your frustration, but try to understand the situation. This update brought a lot of features, I bet it required a lot of code refactoring, so bugs are to be expected. There are only three developers working on CS2D, so it's not wise to expect them to check every little thing, it would just take too much time. user DC as well as other developers are working hard for a fix, so please be more patient.

old Re: Counter-Strike 2D 1.0.0.2

GeoB99
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Looks like more and more people tend to ask repetitively when the current bugs will be polished. Just to sum up in few words what user Infinite Rain mentioned for everyone.

DC and his developers are still working on fixing bugs (including the existing ones) and the date isn't estimated so please do not ask the same thing when it'll be fixed.

Anyone who still asks the same question will get a small temporary ban as a warning just to get you understood that it doesn't make sense to ask the same thing again.

old Re: Counter-Strike 2D 1.0.0.2

gotya2
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@user DC:
Why don't you make cs2d open source, assign yourself and the 2 other developers acceptors of commits/patches and create an automatic build environment ? Allow a couple of enthusiasts to test before releasing

old Re: Counter-Strike 2D 1.0.0.2

SQ
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Because I'm pretty sure no one would be able to fix the issue with the minimizing for example. It's actually the problem with the framework itself, if anyone would like to fix it, can try fixing sync problems in official DX9 module. In that part where the issue occurs, the code is actually missing, it's just empty statement when the graphics goes out of sync.

Testing won't help out, I knew these problems all the way I started working on it. I just like the way blitzmax provided it's framework with no features whatsoever... meanwhile their code limits more advanced features.

old Re: Counter-Strike 2D 1.0.0.2

DC
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@user gotya2: The old CS2D version is open source. Not much happened with it. In theory it sounds great but in reality it's not helping much. And it comes at the cost that people can very easily create cheat clients with a lot of nasty built-in hacks.

CS2D is written with a pretty unpopular and limited programming language which even makes it less likely that skilled people would ever touch the code. There are only very few experienced BlitzMax programmers or experienced people who are willing to use BlitzMax (because it's - sorry - crappy and outdated). And you need to have experience to (effectively) work on CS2D's code base because it's a rather big cross-platform multiplayer game. Not exactly what bloody beginners should mess around with...

old Re: Counter-Strike 2D 1.0.0.2

Hajt
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user DC has written
ADDED
Modding support (see mods/Readme.txt)

Is there any way to detect who is using mods? Clientdata mode 4 is a little bit useless because of this. Someone can put in mods folder longer weapons or even hitsounds and no one will be able to detect what is inside. What do you think about removing modding support in next release and return to the old method of modding? It's just a suggestion.

old Re: Counter-Strike 2D 1.0.0.2

CS2DKc
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@user Hajt:

Good question, I'd like to know the answer to this also. As i do play on the competitive side of CS:2D. Obviously MOSS Anti-Cheat system would pick up on longer weapon skins and what not.
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