Free models - reflections
3 replies



20.05.16 01:55:43 pm
Some time ago I found a free models in formats b3d and ms3d so I wanted to try to add them to the game.
Everything looks pretty good but the trees plants as viewed from the right position you can see the reflection on the entire facility no matter whether it is day or night


And in any model you can see so to speak, the other side of the palm tree
Is there any way to remove it?
Graphics on trees or bushes in the format .tag and do not know how to change png models were not all white: P
Everything looks pretty good but the trees plants as viewed from the right position you can see the reflection on the entire facility no matter whether it is day or night


And in any model you can see so to speak, the other side of the palm tree
Is there any way to remove it?
Graphics on trees or bushes in the format .tag and do not know how to change png models were not all white: P
Bad material settings in the models I guess. The trunks are probably using alpha and Blitz3D's / DirectX 6 low Z-buffer precision causes problems then. The trunk should use a solid material without alpha channel. It may also be caused by tris / normals pointing in the wrong direction.
The glossiness is also a material setting which is saved with the model. In Milkshape 3D it's controlled by the specular color.
To solve the problems you would have to import the models into a 3D modelling software and modify the material settings. You may also even be able to modify them directly with a text editor.
It may also be caused by used texture names. Stranded II uses masks in the texture names to apply special settings. E.g.: every texture with an _a will be treated as a texture with alpha, everything with _sm will be sphere-mapped.
The leaf texture and the trunk texture should be two separate textures because they need different material settings.
The glossiness is also a material setting which is saved with the model. In Milkshape 3D it's controlled by the specular color.
To solve the problems you would have to import the models into a 3D modelling software and modify the material settings. You may also even be able to modify them directly with a text editor.
It may also be caused by used texture names. Stranded II uses masks in the texture names to apply special settings. E.g.: every texture with an _a will be treated as a texture with alpha, everything with _sm will be sphere-mapped.
The leaf texture and the trunk texture should be two separate textures because they need different material settings.
I try even though he never dealt
But I need is some good konweter with b3d ms3d and other extension and vice versa, unfortunately takowego program was missing.
I tried in a blender with additives that reads ms3d etc. but I did not want to work

But I need is some good konweter with b3d ms3d and other extension and vice versa, unfortunately takowego program was missing.
I tried in a blender with additives that reads ms3d etc. but I did not want to work



