CS2D 1.0.0.3 Pre-Release
147 replies the recoil for every bullet you fire is much higher if u scope in (with any weapon that can scope in)
very obvious with awp because unscoped it will be perfect accuracy every time, but if you scope in it quickly gains spread
also the rate of recoil decreasing feels slow/generally bad...if i was implementing this, i might try setting gun recoil to increase the radius of spread and decrease spread by a constant amount of area (r^2) per tick (probably has to be different for each type of gun, unfortunately), so that with low spread the spread decrease has a large effect but when you spray for too long and the spread becomes large it has little effect and the cooldown becomes much longer (to encourage bursting). i also feel like the spread should increase (double radius?) while moving
very obvious with awp because unscoped it will be perfect accuracy every time, but if you scope in it quickly gains spread
also the rate of recoil decreasing feels slow/generally bad...if i was implementing this, i might try setting gun recoil to increase the radius of spread and decrease spread by a constant amount of area (r^2) per tick (probably has to be different for each type of gun, unfortunately), so that with low spread the spread decrease has a large effect but when you spray for too long and the spread becomes large it has little effect and the cooldown becomes much longer (to encourage bursting). i also feel like the spread should increase (double radius?) while moving
edited 7×, last 17.03.17 07:07:48 am
will code for food
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_oops: There will be changeable height for sprite.Idk if they planned the lua sprite can customize their height.

Inactive dude
Recoil Update
Video: https://www.youtube.com/watch?v=yMEW7oDRE6I&feature=youtu.be
PS: just noticed glock attack force is too high.
Video: https://www.youtube.com/watch?v=yMEW7oDRE6I&feature=youtu.be
PS: just noticed glock attack force is too high.
Please make optional checkbox for pointer like in old cs2d, when you move at player it is red.
/about glock and other pistols, if you HOLD attack button it would fire like a rifle? or you need to click +100500 times to make it work like that?

/about glock and other pistols, if you HOLD attack button it would fire like a rifle? or you need to click +100500 times to make it work like that?
I'm love You - CS2D)

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SQ: , oh, I forgot to say, there is one annoying thing, has been spotted in all versions since the first one: if I choosing lefthanded player why the fuck he holding knife or grenade in a right arm? And if he is righthanded he doing inverse things.
Can you fix it somehow?

Can you fix it somehow?
So? I repeat the question, any commentaries?
CS2d for ANDROID Discord server is here: https://discord.gg/ww59nvf
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StirlizZ-Fapicon: DC should fix that or comment on this.
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Mora: Some options for crosshair might be added. Also yes - in recoil mode you must press button every time for pistol attack.
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vuenxx: What?

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Mora: Some options for crosshair might be added. Also yes - in recoil mode you must press button every time for pistol attack.

I said that i love you? Well, i'm repeat.
I'm love You - CS2D)
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SQ: I was testing the launch options, from the shortcuts and from the Launcher.exe, with the shortcuts everything fine, but with the following config in the launcher, the main menu and the bottons are not allowed to make any action, i made click in the New Game or Options or Exit and no actions, So for close the game i have to Alt + TAB and open the taskmgr.exe. The options in the launcher are this:
Resolution: 640x480(Default)
Color Depth: 32-bits
Graphics Driver: DirectX
Window Mode: Use Client Configuration ( I use fullscreen )
Intro: I have disable the "Show Unrealsoftware's Intro"

Resolution: 640x480(Default)
Color Depth: 32-bits
Graphics Driver: DirectX
Window Mode: Use Client Configuration ( I use fullscreen )
Intro: I have disable the "Show Unrealsoftware's Intro"
Day Cycle Test:
https://www.youtube.com/watch?v=Iw-Xlj33_YI&feature=youtu.be
It's just simple lua script. Though I didn't saw anyone tried something like this.
Last Update
https://www.youtube.com/watch?v=Iw-Xlj33_YI&feature=youtu.be
It's just simple lua script. Though I didn't saw anyone tried something like this.
Last Update

edited 1×, last 18.03.17 05:16:53 pm

It's just simple lua script. Though I didn't saw anyone tried something like this.
https://www.youtube.com/watch?v=N_EFJJmL9Vg
Anyways, I have a little question about those walls which are staying on us. What about if we're going to make a cave where has a lot of these type of walls? We won't be able to see even our character, will we? Or just we should do as how you did? That's a bit strange. I'd like to give you an idea about it, which is making those walls a bit transparent when we enter that place. So with this, it would be looked much better.
Shit your pants:
Outlast II Mod (30) | Create your UI faster: CS2D UI Framework


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SQ: Are you talking about the all upper cubes in the cave, or just a few near of us? Both are bad though. Making them transparent would be good in any case because this method has been using by people for a long while.

Shit your pants:
Outlast II Mod (30) | Create your UI faster: CS2D UI Framework

