English CS2D 1.0.0.3 Pre-Release

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17.03.17 06:16:32 am
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SQ
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Cube 3D allows to put cube with 1 texture. But you can put a sprite on top of it too.
17.03.17 06:50:21 am
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omg
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the recoil for every bullet you fire is much higher if u scope in (with any weapon that can scope in)
very obvious with awp because unscoped it will be perfect accuracy every time, but if you scope in it quickly gains spread

also the rate of recoil decreasing feels slow/generally bad...if i was implementing this, i might try setting gun recoil to increase the radius of spread and decrease spread by a constant amount of area (r^2) per tick (probably has to be different for each type of gun, unfortunately), so that with low spread the spread decrease has a large effect but when you spray for too long and the spread becomes large it has little effect and the cooldown becomes much longer (to encourage bursting). i also feel like the spread should increase (double radius?) while moving
edited 7×, last 17.03.17 07:07:48 am
will code for food
17.03.17 06:51:49 am
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_oops
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This 3d reminds me GTA2 and suddenly, I wondered how will my custom map looks like ?

Since I'm on military leave for few days, I tried.
Spoiler >


It would be nice if cs2d lua cmd reqcld can find client's state of 3D ( enabled or disabled )
and server option for force to disable 3D mod
17.03.17 07:15:51 am
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sonkii
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@user _oops: There will be changeable height for sprite.Idk if they planned the lua sprite can customize their height.
Inactive dude
17.03.17 11:47:00 am
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vuenxx
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http://i.hizliresim.com/01n6vD.png

Im using 640-480 because my pc very bad

Btw what is this?
17.03.17 02:23:50 pm
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SQ
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Recoil Update
Video: https://www.youtube.com/watch?v=yMEW7oDRE6I&feature=youtu.be

PS: just noticed glock attack force is too high.
17.03.17 02:59:12 pm
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vuenxx
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user SQ Why CS2D is small?
17.03.17 04:00:07 pm
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Mora
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Please make optional checkbox for pointer like in old cs2d, when you move at player it is red.
/about glock and other pistols, if you HOLD attack button it would fire like a rifle? or you need to click +100500 times to make it work like that?
I'm love You - CS2D)
17.03.17 04:32:50 pm
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StirlizZ-Fapicon
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user StirlizZ-Fapicon has written:
@user SQ: , oh, I forgot to say, there is one annoying thing, has been spotted in all versions since the first one: if I choosing lefthanded player why the fuck he holding knife or grenade in a right arm? And if he is righthanded he doing inverse things.

Can you fix it somehow?


So? I repeat the question, any commentaries?
CS2d for ANDROID Discord server is here: https://discord.gg/ww59nvf
17.03.17 04:46:58 pm
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SQ
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@user StirlizZ-Fapicon: DC should fix that or comment on this.

@user Mora: Some options for crosshair might be added. Also yes - in recoil mode you must press button every time for pistol attack.

@user vuenxx: What?
17.03.17 04:54:07 pm
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vuenxx
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user SQ Look, CS2D is small screen.

IMG:http://i.hizliresim.com/01n6vD.png
17.03.17 04:56:38 pm
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SQ
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New screen ratio (16:9). Actually the game is bigger now. Use higher resolution.
17.03.17 05:00:19 pm
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vuenxx
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user SQ I can't. If im using high screen, my fps 20 or 30.

800*600 = 50 fps
1024*768 = 15 fps...
17.03.17 06:01:50 pm
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Mora
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user SQ has written:
@user Mora: Some options for crosshair might be added. Also yes - in recoil mode you must press button every time for pistol attack.

I said that i love you? Well, i'm repeat.
I'm love You - CS2D)
17.03.17 08:52:49 pm
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sayori
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Maybe a bit smaller recoil for pistols, i quess
18.03.17 03:59:58 am
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boncuk
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@user SQ: I was testing the launch options, from the shortcuts and from the Launcher.exe, with the shortcuts everything fine, but with the following config in the launcher, the main menu and the bottons are not allowed to make any action, i made click in the New Game or Options or Exit and no actions, So for close the game i have to Alt + TAB and open the taskmgr.exe. The options in the launcher are this:

Resolution: 640x480(Default)
Color Depth: 32-bits
Graphics Driver: DirectX
Window Mode: Use Client Configuration ( I use fullscreen )

Intro: I have disable the "Show Unrealsoftware's Intro"
18.03.17 04:19:31 pm
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SQ
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Day Cycle Test:
https://www.youtube.com/watch?v=Iw-Xlj33_YI&feature=youtu.be

It's just simple lua script. Though I didn't saw anyone tried something like this.

Last Update
IMG:http://i.imgur.com/OnzBmJ0.png
edited 1×, last 18.03.17 05:16:53 pm
18.03.17 05:44:34 pm
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Masea
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user SQ has written:
It's just simple lua script. Though I didn't saw anyone tried something like this.
Look at this then;
https://www.youtube.com/watch?v=N_EFJJmL9Vg

Anyways, I have a little question about those walls which are staying on us. What about if we're going to make a cave where has a lot of these type of walls? We won't be able to see even our character, will we? Or just we should do as how you did? That's a bit strange. I'd like to give you an idea about it, which is making those walls a bit transparent when we enter that place. So with this, it would be looked much better.
Shit your pants: file cs2d Outlast II Mod (30) | Create your UI faster: CS2D UI Framework
18.03.17 06:22:30 pm
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SQ
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Why don't just disable upper cubes entities when entering?
18.03.17 06:37:12 pm
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Masea
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@user SQ: Are you talking about the all upper cubes in the cave, or just a few near of us? Both are bad though. Making them transparent would be good in any case because this method has been using by people for a long while.
Shit your pants: file cs2d Outlast II Mod (30) | Create your UI faster: CS2D UI Framework
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