CS2D - Physics/Vehicles/Movable Boxes
56 repliesYes, that's the feature CS2D needs the most | 91.30% (84) | |
No, that is not really necessary | 8.70% (8) |
92 votes cast
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Pagyra: he didn't want to use any Box2D variant because Box2D has problems with teleporting objects, that's even a function that BaH.Box2D didn't include with the body structure.
Anyways, are you running it on a dedicated server or on a new game? Are these objects moving?

Anyways, are you running it on a dedicated server or on a new game? Are these objects moving?
Whoop, some physics updates, though these updates most likely have nothing to do with next CS2D release. Anyway, I am experimenting with what can be done using physics engine, what entities could be used and how physics should feel.
https://www.youtube.com/watch?v=oF2bpu_GsJ4
https://www.youtube.com/watch?v=oF2bpu_GsJ4
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SQ: It would be really nice to make physics engine , but i think it fit more in Play2D , because CS2D is used to be a classic kinda game , but still a great idea , I would like to see it in both games




Well, the challenge is to make it feel just right with current CS2D, after that it will just expand the game features.
In my opinion physics should fit fine if it is like in HL1 - CS1.6, I mean just Y and X movement, without any rotation.
I found an old video explaining what I'm saying
I found an old video explaining what I'm saying
それは とらっぷ です。
Bamm. Complete implementation of physics.
https://www.youtube.com/watch?v=U_gunWKkyKM
https://www.youtube.com/watch?v=U_gunWKkyKM

Bamm. Complete implementation of physics.
https://www.youtube.com/watch?v=U_gunWKkyKM
https://www.youtube.com/watch?v=U_gunWKkyKM
I really like your idea about being able to get on the truck's back and shoot lol, amazing