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Englisch Bug Reports

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alt wichtig Bug Reports

DC
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Please use this thread to report bugs in Stranded II

alt Re: Bug Reports

E_net4
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Yay!

Here's a small list of what I can remember:

- The bug trap doesn't work well. It lets the trapped animals escape without even opening it.

- I can't stay still on the sail raft, as I'll "drown" on it. And I mean when you're just above the raft's logs, not driving it.

- Not 100% sure, but you can make poison by 2 ways! 1 of them is using a bitterroot, a poisonous mushroom and a stone, while the other requires just the stone and the mushroom. It does even take less time on the last method!

-Not exactly a bug, but in the Gold version, the blood is gone. I have the effects on max, the terrain detail on the middle and no grass detail. What is the problem?

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munx
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I found a small thing - in the skill info the planting guide experience is listed in the wrong way.

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E_net4
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You're right. The forester is supposed to be 200 and the herbalist should be 100.

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DC
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the blood thing: its intended to be this way. however its no problem to activate the blood: go to "mods/Stranded II/sys" open "game.inf" and change the line "gore=0" to "gore=1"

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E_net4
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Well... In that case, you could instert a check box to activate gore, in the options.

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DC
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maybe I should enable it in the english version by default

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jeepohahyo
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Cool, uncensored english versions!

Almost like the commercial games like F.E.A.R et cetera. DC you are getting an important person in the world of gaming

But you have to make enabling the blood effects more difficult or cracking the game to see them won't be that fun

alt Re: Bug Reports

E_net4
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Another bug: You can fish and get fishing skill points on land. You can't capture anything, but getting skill on land is quite silly.
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Also, there's a problem with the old man's tent. You can pack it, even if it says you can't. -.-
1× editiert, zuletzt 01.07.07 18:19:17

alt Infinite air at the sea!

Gast

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This is the bug I found:
Go to the sea with a hammer,and being able to build anything on water(Logboats,Sailrafts,Bow traps).
Go underwater and wait the air to go something like its half.
Open the build menu,and choose to build something on water(Logboats,Sailrafts,Bow traps).
Put the building site, and when you go back underwater you will have fresh air!
It isnt a serious bug,but whatever!

alt Another bug

Gast

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See,another bug.You can dig in a logboat and find things you are to find only in land.

alt a INFO/SCRIPT bug

Gast

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I can't make the little cutscenes,like in the adventure maps. I type in the sequence thing,nothing happens when it's triggered. Please fix this bug.

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bizzl
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LCL-the new! hat geschrieben
I can't make the little cutscenes,like in the adventure maps. I type in the sequence thing,nothing happens when it's triggered. Please fix this bug.

There is no bug.
Did you scripted the sequence correct, with s2 cmd seqstart and all?

alt kids of tha Sea

Kruse94
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in the mission with the teleport there is a bug you just lay the amount you want and press lots of times on stone and wooop teleport me and my friend placed 7 pressed 4 times and teleport that means if you lay 2 kids o sea just press 13 times and you will teleport!!!

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Unamed
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if you idle on the raft for a while you'll fall through same with mast

*sorry if it's been posted! *

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Fafhred
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At the beginning of the 3rd Island in Adventure, latest English version:

The cave near the sign and fireplace contains several items , including some food.

The first time, I slept in this cave without touching them first.
All but the 3 torches vanished.

Taking them first, then dropping them (if you need the space, which I do) goes around the problem.

alt memory Violation

Fafhred
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2 bugs, really:

I wanted to try setting up a fenced field.

1) Turning the fence to the orientation I wanted create it there once orientated, even if the location is not the one wanted (impossible to judge it precisely BEFORE orientating the fence).

2) When I tried to exit one fence creation with the 'Escape' key, the game crashed and reported a 'Memory Violation'.

suggestion: it would need a creation validation button, instead of an automatic creation upon stopping to turn the object.

alt Traps not holding

Fafhred
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I did some testing on that one.

Traps DO capture animals from the island, even if they should not be nearby (for instance a crab), and generate spiders and scorpions.

However, direct observation showed that the animal is only held a few seconds, then reappear outside the trap (still closed).

alt out of range hits

Fafhred
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Tested and verified:

On my test game (Adventure, first island), lions seem to be able to hit me even if I am up on a tree house, or on hunting tower. Not every time I am up on one, but often enough.

If I save while I am there and a lion below, then load back that game, the lion will then ALWAYS hit.

I have a game save with 3 of those in the lions area, if you want to try that out.
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