Thanks for downloading my newest map. Hope you enjoy my little piece of hell that is fy_afterdeath! >:-)
Hope you enjoy this map, and if you liked from it, feel free to add this map to your server and/or share it with your friends in your LAN Matches!

Now for some Q&A. Use CTRL+F to guide yourself in this text file.

==QUESTIONS==
1) Was this map based on an actual DOOM map ?
2) Is this map compatible with the (in)famous "Brutal Doom" Mod ?
3) Where are all the secrets ?
4) How did you create that scary Cacodemon thing ?
5) Why this map is so fucking dark !? I can't see a damn fucking thing !
6) No buying zones !?
7) Your map lags my PC !!!
8) Can you "telefrag" people in this map ?
9) Why don't you use "Trigger_Use" on the doors instead of "Trigger_Move" ?
10) What kind of criteria did you use to choose the weapons for this map ?
11) Do you have any drawings or sketches of your map ?
12) Why these bots are so fucking stupid !? They don't use any weapons other than the starting shotguns and stop moving all of sudden!
==QUESTIONS==

1) Was this map based on an actual DOOM map ?

Yes. It was based on the map24 - Post Mortem of the famous "Hell Revealed 1" megawad (HR.WAD) for DOOM 2: Hell on Earth. Hence the map of the map, which is a free translation of these words from Latim.
Post = "After" + Mortem = "Death" >>> "After Death".
Wiki entry - http://doom.wikia.com/wiki/MAP24:_Post_Mortem_(Hell_Revealed)
Gameplay of the "Post Mortem" map by Megasonic023 on YouTube (Splitted in two parts.) - https://www.youtube.com/watch?v=3U6TwNJQI2U and https://www.youtube.com/watch?v=REry_prvnkk

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2) iz dIz mAP coMpLatibe wTt brutaL DoomzZzZz!?!!?!?!?!1111 [Is this map compatible with the (in)famous "Brutal Doom" Mod ?] -

Sure! Check out the instructions in this webpage! - http://doommonsters.tumblr.com/post/24154173393/

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3) Where are all the secrets ?

You'll have to find them by yourself, sorry. I'm not gonna spoil the fun for you. Besides, in order to not ruin the flow of the combat, I made them easy to find, except one.
If you're too impatient to figure them out, I provided a "afterdeath_secrets" file just for you. But don't come to me complaining that you got spoiled, since it's your own fault for using a cheat sheet before you even tried the map yourself.

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4) How did you create that scary Cacodemon thing ?

Wasn't easy, even though I used a nice reference to him. I actually had to delete a part of the map that I created first in order to preserve the drawing. Then, I created the map all around the Caco image. I confess that his upper horns and his smiley teeth were the hardest part to create.
Had to check out a Minecraft tutorial on Google on how to draw a circle using squares. I ended up finding this one - http://www.planetminecraft.com/blog/how-to-create-a-perfect-circle-of-any-size-images-included/
The references that I used are from a very good "DOOM" blog called "Doom Monsters". Go check it out. :)
References - http://doommonsters.tumblr.com/post/53796279548/cacodemon-i-specialize-in-the-art-of-evil and http://doommonsters.tumblr.com/post/138307803576

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5) Why this map is so fucking dark ? I can't see a damn fucking thing !

I tried to recreate the creepy, atmospheric, oppresive and lonely mood that most DOOM maps have. Different strokes for different folks, sorry. If you don't like it, that's fine. Just don't be a dick about it. Just either turn off the fog of war or adjust the brightness of your monitor and be happy.

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6) No buying zones !?

There are no "buy zones" in DOOM and so in most of "Fight Yard"/"Frag Yard" maps. Matches are decided on who better manages his/her weapon usage and has a better mastering of all the weapons provided by the game. So, there.

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7) Your map lags my PC !!!

If I get enough requests, I may make a "light" version of this map for low-end PCs. However, it won't be as "pretty" as the original and will lack some features such as the effects in wooden bridges, making them seem tow "balance" around and the flaming/"glowing" effects on the teleporters.

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8) Can you "telefrag"(http://www.giantbomb.com/telefrag/3015-40/) people in this map ?

The game's engine has no such thing, sorry. Besides, some people would abuse this feature if existed for some cheap kills, trolling or even friend fire someone they don't like from, so, I'm glad CS2D doesn't have such function.

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9) Why don't you use "Trigger_Use" on the doors instead of "Trigger_Move" ?

That would be an interesting twist, however, I'd only get in the way of combat, slowing it down. Also, what if a player gets cornered near one of these doors in the heat of a sudden fire fight ? They'd prefer that the door opened automatically so they could make a quick escape instead of turning around and pressing "E" to do the same thing, which would cost his time _and_ life.

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10) What kind of criteria did you use to choose the weapons for this map ?

I used the following reference, comparing DOOM to CS weaponry and vice-versa:

Dark Claw (Beta DOOM and DOOM Bible) = Claw (CS2D Exclusive Weapon).
Assault Rifle (Beta DOOM and Brutal Doom Mod) = All Assault Rifles excluding sniper rifles like G3, AWP, Scout and others.
Chainsaw (All DOOMs) = Chainsaw (CS2D Exclusive Weapon).
Pistols (All DOOMs) = All Pistols.
Shotgun (All DOOMs) =  All CS Shotguns.
Super Shotgun [S.S.G.] (DOOM 2 and onwards) = All CS Shotguns.
Chaingun/Minigun (All DOOMs) = M249 and M134 (CS2D Exclusive Weapon).
Rocket Launcher (All DOOMs) = RPG Launcher and Rocket Launcher (CS2D Exclusive Weapons).
Grenade and Frag Grenade (DOOM 3 and DOOM 4) = All Throwable Weapons: HE, Flashbang, Smoke Granede, Gas Grenade (CS2D Exclusive Weapon), Gut Grenade (CS2D Exclusive Weapon) and Molotov Cocktail (CS2D Exclusive Weapon).
Kinetic Mine (DOOM 4) = Mine (CS2D Exclusive Weapon).
Med-kit (All DOOMs) = Medikit (CS2D Exclusive Item).
Ammo (All DOOMs) =  Primary and Secondary Ammo (CS2D Exclusive Items).
Green Armor (All DOOMs) = Armor, Medic Armor, Light Armor (CS2D Exclusive Items).
Blue Armor (All DOOMs) = Super Armor and Heavy Armor (CS2D Exclusive Items).
Radiation Suit (All DOOMs) = Super Armor and Heavy Armor (CS2D Exclusive Items). 
Plasma Rifle (All DOOMs) = N/A. Did not find a good equivalent for this one cool gun. Bummer.
B.F.G. (All DOOMs) = Laser Rifle? (CS2D Exclusive Weapon). The Laser weapon is too cheap to use since it one shots everything so it's not available in this map. Bummer.
Unmaker Gun (Beta DOOM and DOOM 64) = N/A. Bummer.
Supercharge (All DOOMs) = N/A. Bummer.
Megasphere (All DOOMs) = N/A. Bummer.
Blur/Partial Invisibility Sphere (All DOOMs) = N/A. Bummer.

All the other weapons added are either to add some variety (like the Flamethrower) or to make a reference to other FPS games (like the weapons you'll find in some of my secrets around the map).

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11) Do you have any drawings or sketches of your map ?

Yup. Check out the "Original Sketch" folder inside the zip for it.

Something I learned from a mapping site is that it's always good to make sketches of the map you want to create before you open the map editor, and write some details like theme, what textures and sprites to use, where to spawn both teams and etc.

Mostly of what I did in this map I learned (and I'm still learning) from this website - http://www.worldofleveldesign.com/categories/csgo-tutorials/csgo-how-to-design-gameplay-map-layouts.php

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12) Why these bots are so fucking stupid !? They don't use any weapons other than the starting shotguns and stop moving all of sudden!

Well, that's a question you should be asking to the guys from UnrealSoftware.de, not me. They really need to work those bots out, haha! :D They don't do very well with a map without buy zones.
However, I still have to yet to master the "art" of making the bots keep moving and not stand still like the little dummies they are. When not standing still like a sitting target, they stand on hurtable tiles and "accidentally" step on a teleporter.

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No more questions ? Then go find some meat to your chainsaw! ;)