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CYBORGS vs ZOMBIES MOD
MADE BY: FishyFinThing
STARTED DATE: SEP 16TH, 2019
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Version 0.2.0: -- Date: Nov 27th, 2019
[added] Most of strings has been moved to "zf_strings.lua". You can localize the mod by modify the strings within it. (Keep in mind that some special characters may interfere with some functions, especially menu functions)
[added] 7 survivor classes. Each will have a Weapon Mastery and an Ability Mastery. Instead of statistic point, player will earn skill point per level to upgrade skills within those Masteries.
[added] Loadout mechanic. Player will carry their loadout inventory through the next spawn. Level up also respawn player on their spot with their remain ammunition. (anything that's not in loadout inventory will be lost however)
[added] Shopping Mechanic for both survivor and zombie. Players can earn credit to spend of those shop by score more kills.
[added] Instant Explosive: You can press left alt to launch instant explosive. They will be recharge each round, or bought from shop.
[added] Skill Button Binds: Some skill can be activate by pressing left ctrl, left shift or space bar. There are HUD that let you know how to activate skill.
[added] Pop HUD Mechanic: Certain events happen can pop some texts on the screen for better visual and understanding toward gameplay mechanics. Please keep in mind that it maybe lag if let enable on a public server. You can disable it by set zf_pophud = false in the file zf_variables.lua
[added] Drone Mechanic as player companion. They will spawn with player who have Chain-Drone Mastery. They can attack, switch between rotate or tracing player foot step using space bar.
[added] Some more hidden mechanisms: Damage boost, speed boost, player's position tracking, damage over time. For gameplay purpose.
[added] Laser Beam Graphic Effect for some skills.
[added] More Sound Effects
[added] More Abilities, Explosive for players to choose.
[changed] Zombie class statistic and skill has been change to better suit against survivor.
[changed] Knockback Mechanism has been moved and modify for hook "always" instead of "ms100" for smother animation.
[changed] Damage calculation has been modified. Also player will have their built in damage reduction statistic that will improve upon level up. Zombies are now immune to gas grenade to prevent team killing from Smoker Zombie.
[changed] Main menu has been simplified for user friendly
[removed][changed] statistic distribution mechanism has been removed. Instead, statistics will increase each level up base on survivor class grow rate
[changed] Code has been sort and spit up into more files for more coding efficiency.

Version 0.1.2: -- Date: Oct 16th, 2019
[ADDED] Two new maps. zm_fort and zm_fort_dark (which is a night version of the previous one)
[ADDED] Knockback mechanic: Knockback also works with explosives, some builing, mine and laser mine.
[FIXED] Max HP is now displayed properly on the HUD
[ADDED] New preset class included: Bomber Destroyer spawn with a Grenade + Rocket Launcher.
[CHANGED] Some sound effects has been added and replaced.
[CHANGED] Ioncannon Frigate default primary weapon is now Aug
[CHANGED] Eluder Fighter now start with Ammo Backpack skill
[CHANGED] Because of the introduction of knockback mechanism. Zombie's statistic has been improved.
[CHANGED] Normal Zombies slow effect strength is now stronger
[CHANGED] "Slowed!" message will no longer display if the player is already under said status effect.

Version 0.1.1: -- Date: Oct 11th, 2019
[FIXED] everyone no longer able to do critical attack without the skill.
[FIXED] player with id other than 1 can now see your Ammo Backpack skill hud
[FIXED][CHANGED] Cripple skill: zombie no longer become faster for a second when slow applied. Also, minimum speedmod is now -15 for this skill.
[ADDED] Game play tips for players on message.
[ADDED] Player data will now be clear when log out. Saving mechanic is still unavailable.
[ADDED] Menu zombie class will now pop up when you will be spawn as zombie.

Version 0.1.0:
First public version.