[FIXED] Player arrows of invisible players were still visible
[FIXED] Manual positioning didn't work properly with more than 2 net-players
[FIXED] It was possible that the player got stuck in narrow & slopy passages
[FIXED] Turn display did not show the right values sometimes
[FIXED] Clients sometimes didn't receive the map preview image
[FIXED] Synchronity problem caused by fire objects
[FIXED] It was possible to save teams without a name
[FIXED] It was possible to save team members without a name
[FIXED] Game failed to save teams with special characters in their name
[FIXED] In-game sound effects continued to play in the menu
[FIXED] Sometimes wrong team color when hovering a team healthbar
[FIXED] It was possible to get stuck with the raft
[CHANGED] Chat input length is not limited by resolution anymore
[CHANGED] "Swap" now ends the turn
[CHANGED] You have to stand on the ground to be able to use "Swap"
[CHANGED] Improved "Upper Cut" and "Brain Punsh" hit zones
[CHANGED] Some tweaks for better performance
[CHANGED] Improved interface effects
[CHANGED] Number of turns per round now doesn't change during a round
[CHANGED] Lua projectileid command renamed to getprojectileid (projectileid still working for compatibility)
[CHANGED] Lua useweapon command can now decrease the weapon amount multiple times with new param. value 2
[CHANGED] Lua playerposition command now accepts floating point numbers instead of just integers
[CHANGED] You can now place multiple "buildings" of the same type without re-selecting them after each placement
[CHANGED] Sonic Grenade and Ice Grenade now remove nearby fire
[CHANGED] Winter removes all fire on the map
[CHANGED] (Super) Jet-Pack now uses hudchargebar instead of hudammobar to display remaining fuel amount
[CHANGED] Faster multiplayer loading: Lua scripts will only be transmitted if they differ (instead of always)
[CHANGED] Game does not use the OS load/save filerequest anymore and doesn't pause when selecting a file
[CHANGED] Supply/medikit crates now support movement on x-axis (for manipulation with scripts)
[ADDED] Welcome screen on first start, allowing to change the nick and to create a team
[ADDED] New map format: shape map - allows big maps with very small file size
[ADDED] Maps can now have a background image (see "BG"-button in editor)
[ADDED] Replays (including a replay menu and a replay recording setting)
[ADDED] Multiple teams per player host setting
[ADDED] Warning when running game in program files or temporary folder
[ADDED] Mouse pointer will become transparent when mouse is not moved for a while
[ADDED] Game ender icon in top left corner (when game ender started)
[ADDED] Hotkey Q: Scroll to currently active player
[ADDED] Map height/width text in lobby can be clicked to increase/decrease it
[ADDED] Map "x"-text in lobby can be clicked to reset the map size or to swap height and width
[ADDED] Video and audio settings can now be changed while being in a game
[ADDED] Game will remember the map size setting
[ADDED] New supply/medikit drops are indicated with arrows if out of screen
[ADDED] Weapons can have flags (new optional addweapon command parameter)
[ADDED] Round is highlighted in round/turnbar at top when it changes
[ADDED] Weapon usage stats for each match
[ADDED] Main menu button graphics
[ADDED] Hotseat mode (was possible before but is less confusing now)
[ADDED] Singleplayer missions mode (with several missions to play)
[ADDED] Game now automatically reloads changed Lua scripts in lobby
[ADDED] You can now load/save the host game settings from/in files
[ADDED] You can now place objects in the editor (saved with map)
[ADDED] You can now place spawnpoints in the editor (saved with map)
[ADDED] Random seed value for certain map types can be changed in editor
[ADDED] in-game team chat (by holding CTRL while pressing enter)
[ADDED] Lua Node commands:
www.CarnageContest.com/help_cmds.php?cat=nodes
[ADDED] Lua Mission commands:
www.CarnageContest.com/help_cmds.php?cat=missions
[ADDED] Lua getterraincolor command (get color of the terrain)
[ADDED] Lua getturn command (get current turn/turn of round/# turns in round)
[ADDED] Lua imagecollision command (check collision between 2 images)
[ADDED] Lua getweaponlist command (get list of all weapons)
[ADDED] Lua getweaponinfo command (get info about weapon)
[ADDED] Lua getweaponcount command (get count of weapon)
[ADDED] Lua setweaponcount command (set count of weapon)
[ADDED] Lua getweaponlock command (check if a weapon is locked)
[ADDED] Lua setweaponlock command (lock/unlock a weapon)
[ADDED] Lua getprojectiletype command (get type of a projectile)
[ADDED] Lua getplayercontrol command (is player controllable?)
[ADDED] Lua keyhit command (has key been hit)
[ADDED] Lua keyrelease command (has key been released)
[ADDED] Lua scripted game enders (see "scripts/Game Enders" folder)
[ADDED] Volume parameter for Lua playsound command
[ADDED] Additional particle effects for some of the buildings
[ADDED] Game ender: Kill random
[ADDED] Game ender: Kill strongest
[ADDED] Game ender: Kill leftmost
[ADDED] Game ender: Kill rightmost
[ADDED] Game ender: Kill topmost
[ADDED] Game ender: Kill bottommost
[ADDED] Game ender: Poison All
[ADDED] Game ender: All 1 HP
[ADDED] Lua scripted game modes (see "scripts/Game Modes" folder)
[ADDED] Game mode: Deathmatch (standard)
[ADDED] Game mode: InstaGib
[ADDED] Game mode: No Damage
[ADDED] Game mode: Best of 1 Round
[ADDED] Game mode: Best of 3 Rounds
[ADDED] Game mode: Best of 5 Rounds
[ADDED] Freeze Gun
[ADDED] Nyan Cat (by Holzchopf)
[REMOVED] Warning message about offensive stuff at start