Development of Unreal Software
1997 or 1998
I started to learn my first programming language called Super Logo.
In the following Years
I programmed my first little Super Logo games e.g.: Gnoms, Creatures Island, Brain Fire and Ufo Jagd.
About the End of 2000
Having a look at C++ lead to the development of some tiny programs. e.g.: a game where you have to guess numbers, Taskdevil and CD-Control.
4. Quarter 2001
I found something on the internet (I have got internet since 2001): Flash. One example of what I made with it is Mouse Trail.
4. Quarter 2002
Flash is nice but it is too slow for fast games. So I had a closer look at Blitz Basic, a powerful and simple programming language for games. Shortly after this I had the idea of programming Counter-Strike 2D.
Middle of 2003
I lost the motivation to work on Counter-Strike 2D. Instead I concentrated on the third dimension and wrote Stranded. It was my first 3D title and my biggest game too (10,000 lines of code).
Stranded was/is a great success. That great that I planned to make a second game like this. Stranded has been published in 4 magazines (SharePlay, Bravo Screenfun, Computer Bild Spiele, PC-Action) and in the Rhein-Zeitung (local newspaper). But before doing this I wanted to finish Counter-Strike 2D.
Counter-Strike 2D (which already had about 22,000 lines of code at this time) became very popular. csbanana.com (now fpsbanana.com) gave me the domain cs2d.com. Afterwards I began to work on Stranded II.
Beginning of 2005
I had a break from working on Stranded II and wrote Minigolf Madness in about 2 months.
End of 2005
fpsbanana.com stopped supporting me with cs2d.com. So the list of servers in Counter-Strike 2D was not available anymore. As a result of this "problem" Counter-Strike 2D lost a lot of players.
Stranded II was still in development but almost finished. By the way I bought the domain cs2d.com in order to bring new life to Counter-Strike 2D.
The German Stranded II Beta has been released and reached about 1,500 downloads at UnrealSoftware.de within 10 days.
End of June 2007
Stranded II reached the gold state. With over 50,000 lines of sourcecode and a development time of about 3 years it is the biggest project I ever worked on.
End of July 2008
Counter-Strike 2D 0.1.0.5 (working title: CS2D Max) has been released. It is a completely re-programmed version of CS2D. This time I used the programming language BlitzMax. It is my first project which is available for Linux and MacOS too. It also has nearly 50,000 lines of code.
29. September 2009
The new Unreal Software game Carnage Contest has been released. Special about it is that all weapons are scripted with Lua. However it is just a small project compared to Stranded and CS2D. Speaking of CS2D: Many updates made its code grow to over 60,000 lines. It also supports Lua scripts since march 2009!
Unreal Software needed too much traffic and cpu power. Therefore it moved to a fast V-Server (including all related pages).
10. April 2010
The website has been re-built from scratch and now uses XHTML and UTF8!
24. October 2011
Carnage Contest reaches beta phase (version beta 0.1.0.0)!
End of 2012
Unreal Software announces the development of Stranded III and starts a devolpment blog to show progress.
Stranded III progresses slowly as I was busy with my bachelor thesis and now working full time. The website www.Stranded3.com has been created.