English Entity-04-Boxes icon

24 comments
21.06.14 10:10:24 pm
like 16 like it!
839 b, 110 Downloads
Pseudon
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The 4th entity, breaking blocks to drop items.
• To use it, put a Env_Breakable, choose the tiles, the material and the HP, then name it "item" and on trigger write the ID of the item you want it to drop.
• This is not a big deal, just some lines of code that anybody could make, the reason I made it is because there are some mappers that may want to do something like this, but they don't know how to script with Lua.
• This was also suggested by @user Thug Life: .
• I am sure that screenshots aren't needed.

INFO Summary : You put Env_Breakable, name it "item" and choose an item to write its ID on trigger section, then when you will break the block it will drop the item.
ok This file has been reviewed and approved by Communism (04.12.15 12:09:15 am)

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25.05.17 11:21:06 am
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Pseudon
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@user Gaios: And what do you mean by that? I haven't been paying close attention to latest updates on this game, and I must admit I was quite surprised with its evolution. So don't expect me to understand any rhethorical sentence.
22.05.17 06:37:37 pm
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Gaios
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It can be done with map editor only lol.
28.08.15 03:39:09 pm
like I like it!
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Masea
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Thank you so much dude, I will use this script for my maps.
26.02.15 04:41:50 am
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Waldin
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This resumed and without lua

Env_Breakable with trigger "e.g"
and put trigger_if with name "e.g" and
Code:
parse('spawnitem ID X Y')

Put X and Y of the Env_Breakable and finish.
17.10.14 08:45:20 pm
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Pseudon
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Thank you all for your feedback. I am planning to continue making more entities, after I'm done with some work.
27.09.14 09:32:35 am
like I like it!
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XoOt
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Well done mr. Pseudon. Stuff like this raise the possibilities of mappers by far. If you add more things like that it will be easy to create some way more amazing theme maps. Keep it up
05.07.14 11:30:49 pm
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Lobwver
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Can do something like a "cut" entity?
(A entity what can stop the func. of other entity... like a delay... if you destroy an X breakable, the delay stop the X func. triggered...)

Btw, i like this...
23.06.14 12:34:53 pm
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Sparty
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People like you gives me Hope Good work anyway I like it
22.06.14 07:45:06 pm
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BcY
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Easy but useful.
22.06.14 12:34:42 pm
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MikuAuahDark
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you also can use layered entities by placing item and breakable in same position.
22.06.14 12:20:23 pm
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Thug Life
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My idea lives! Here's my like for your great work. Maybe in the future you'll make a pack with all of your entities.

Henny for 10th like! Who wanna?
22.06.14 12:16:38 pm
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PhoenixD
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well... ok
22.06.14 11:46:54 am
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Pseudon
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@user PhoenixD: Dude, why would I upload screenshots? Please read the description.
edited 1×, last 18.11.17 07:37:12 pm
22.06.14 11:24:34 am
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PhoenixD
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where screenshots ?
22.06.14 11:08:41 am
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EXOSuit
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Good idea!
22.06.14 10:56:59 am
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Fabro
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8 likes , 2 downloads. Nice work
22.06.14 10:29:40 am
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Pseudon
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@user Sparty: Yes I could, but I started like this because I had only one idea at start, then I got more ideas asking other users.

Also, I am planning to add for the next one a Trigger_Move that will give you a boost of speed for a number of seconds.
22.06.14 06:30:17 am
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Mora_rus
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@user Pseudon: all is better and better
22.06.14 05:07:27 am
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Sparty
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Could make a Entity Mod/Pack instead of uploading it each day or day by day differently
22.06.14 01:53:04 am
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StirlizZ-Fapicon
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Already made by me in editor, but thanks for much easier way.
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