English |FX|-01-|Shockwave| icon

11 comments
06.12.15 07:06:55 pm
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2 kb, 69 Downloads
Pseudon
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I've decided to make this script while working on @user EngiN33R: 's Custom Weapons script, custom explosions being one of the features I planned to create. I've come upon a problem that stopped me from advancing but still I've got no patience to wait until the script is done so I decided to create a stand-alone shockwave FX.
Credits would go to @user EngiN33R: and @user Rainoth: for code samples and help.
Info:
• This scripts adds 2 functions that create:
> A shockwave.
Code:
startshock(x,y,radius)

> An explosion with shockwave.
Code:
xplo(name,radius,dmg,attackerid,x,y)

No images could be possibly added, but a video should do.
ok This file has been reviewed and approved by Seekay (06.12.15 07:13:19 pm)

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07.12.15 07:13:17 pm
like I like it!
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SANTER
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good contribution
07.12.15 10:34:32 am
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5hoot
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nice one
07.12.15 03:07:40 am
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Oops321
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If this doesnt cause lag, then I'm going to use it on my maps. Nice work buddy
06.12.15 09:11:33 pm
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Gaios
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Reallly awesome effect! I will use it to mod my cs2d's adventures .
06.12.15 08:17:53 pm
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Avo
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Neat <insert 60s' Spiderman meme>
06.12.15 08:04:31 pm
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Fraizeraust
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Sounds interesting. Not gonna using it right now, but I'll leave a like nevertheless.
06.12.15 07:26:37 pm
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Rainoth
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It's okay.
06.12.15 07:25:50 pm
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THEMUD
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Impressive! Good job!
06.12.15 07:19:25 pm
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Seekay
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Looks very neat, indeed. Good job.
06.12.15 07:12:33 pm
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VADemon
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That looks AWESOME!

UPD: You should optimize startshock() to not iterate through the whole map but to start at the top left corner of the radius square.
Code:
1
startx, starty = posx - radius, posy - radius -- I think
edited 1×, last 07.12.15 03:33:15 am
06.12.15 07:11:20 pm
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_Yank
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how did you do that shockwave effect
what the fudge
edit: oh I saw the code, nice
does it lag? i would like to run dat fx when I first spawn on da mapz. playrs would be liek "An horrible cheell gos dawn thru ur spine"
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