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15 comments416 kb, 425 Downloads

old ctf_cigar

Leiche
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CTF Cigar
__________

A huge CTF map for construction servers.
It features NoBuild zones around the flags and in both Teamspawns.

Tileset: de_Chateau 2D from user Jarago.

I hope this map actually works in terms of gameplay, I couldn't test it properly with bots.

>>Full sized uncompressed mapexport<<

updates:
12.12.15: Fixed the mapinfo.
16.12.15: Added Teleporters and Teamgates to the spawns.
edited 19×, last 16.12.15 01:17:34 am
Approved by SQ

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416 kb, 425 Downloads

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15 comments
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Matthew333
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How come this doesn't have more likes?
I like it!

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P_206
BANNED Off Offline

@user Leiche: Cool map , it really attire my eyes to your tile set that's why you chose a HD Tiles
Good Idea
I like it!

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_Yank
User Off Offline

My opinion is the same as @user Time. You could give it a background though, right now it feels quite dead.
I like it!

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Mora
User Off Offline

Anyway i don't like that map and even it's look not really good. I'd like to see the effort you put in this map.. there is no as i saw.(this is my opinion only)

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Leiche
Moderator Off Offline

user Seekay, user Time: I should've thought about teleporters to the secondary spawns, and team gates in the spawn entrances. Will do that immidiately.

user Mora: There's plenty of foilage outside of the rooms (these rooms are the spawnrooms), and you're not supposed to see them for a long time (at least in theory).

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Mora
User Off Offline

I don't like the map.. This is not possible to add some details if there any? empty rooms looks boring.

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Time
User Off Offline

@user Seekay: I meant inside the spawns of course. I'm assuming Leiche placed team gates at the entrances.
I like it!

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Seekay
Reviewer Off Offline

I second Time's idea, but then enemies can use that to their advantage to get to the flags quicker. Maybe put team-only doors in front of the teleporters?
I like it!

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1uP
User Off Offline

Well... hmm.. hmm.. yea.. i will like this
I like it!

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Time
User Off Offline

The map looks very functional, my main concern stands with the abundance of diagonal zigzaggy tiles. They tend to be a little awkward but its probably not as bad as I make it out to be.

Love the secondary spawns, I think there should be a way to teleport between team spawns, otherwise game flow would be up to RNG.

@user Sparty: My maps value looks over gameplay, they are pretty much the opposite of Leiche's maps lol.
I like it!

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Leiche
Moderator Off Offline

user Jite: I fear that more clutter on the map could potentially break the flow, I'll have to check if there are places where I can place some.

user Sparty: Trust me, I wont be the next user Time.

user Seekay : Whoops, I copied it from some other map I made, sorry!

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Jite
User Off Offline

I have to agree with user GeoB99 . It looks good, perhaps at there and here some boxes but it's still good.
I like it!

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GeoB99
Moderator Off Offline

This map fits very well in terms of gameplay actually. I must shall leave a like for this piece of work.
I like it!

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Sparty
Reviewer Off Offline

omg, 10/10 the details are the best thing ever.

I see the next @user Time:
I like it!

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Seekay
Reviewer Off Offline

Visually simple, but gameplay-wise it looks solid. I like it.

Edit: Btw, in the map info, it says "Tiles by Leiche". But in the description it clearly says user Jarago. You should probably fix that
I like it!
edited 1×, last 11.12.15 12:15:55 pm
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