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40 Kommentare5 kb, 592 Downloads

alt [CSP] Controllable Rockets [v 1.2] -script-

Alistaire
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The first controllable rockets script (I think).

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Features

Spoiler >


New features v 1.2

Spoiler >
6× editiert, zuletzt 14.07.12 11:28:45
Zugelassen von Yates

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5 kb, 592 Downloads

Kommentare

40 Kommentare
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alt

SovietComrade
User Off Offline

i am very like your idia but what weapon can shot that rockets?
Ich mag es!

alt

KimKart
Idiot Off Offline

bump.
Ich mag es!

alt

Alistaire
User Off Offline

You can choose what weapon spawns rockets.

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Pseudon
User Off Offline

It is for RPG,only,or for rocket launcher too?
Ich mag es!

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Misho
User Off Offline

Haha, great idea and script.
Ich mag es!

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Alistaire
User Off Offline

How do you mean. On updates on this script?

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Sparty
Reviewer Off Offline

Ooo Whats next on your list?
Ich mag es!

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Alistaire
User Off Offline

I mean that if someone shoots the decoy your player should get damaged and the rocket should explode at playerkill.

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Yates
Reviewer Off Offline

On hit -dmg?
Ich mag es!

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Alistaire
User Off Offline

The problem with this script is that you can't get hurt from normal damage sources when you're in 'rocket mode'.

The decoy should be damageable but I don't know how.

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Infinite Rain
Reviewer Off Offline

Lol, Alis, great idea
Ich mag es!

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Alistaire
User Off Offline

It would be VERY easy to blend the two ideas together. Just change the attack2 hook to an attack hook while in a turret and adding some tables with ID parameters like Turretleft[id] and the like.

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Infinite Rain
Reviewer Off Offline

I had the idea, but I made controllable turrets instead lol.
Ich mag es!

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Starkkz
Moderator Off Offline

Very nice dude, I like it.
Ich mag es!

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J4x
User Off Offline

Awesome!
Ich mag es!

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Seekay
Reviewer Off Offline

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Ich mag es!
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