Suggestion "trigger_cost"Carton User Offline 11.04.09 11:41:25 Hello!I have a suggestion. It will be cool if it will have a new entity nammed "trigger_cost". It's a normal trigger except there is a new box nammed "cost". So if i use this entity, i will lose money. Bye bye!
Re: Suggestion "trigger_cost"DC Admin Offline 11.04.09 12:22:21 well, there are two possibilities: the bad solution: I add like thousand new entities/triggers so that everyone is confused. the good solution: you learn Lua script and use 1parse("setmoney "..playerid.." "..money) I'm not going to add the entities so you have to learn Lua I think.
Re: Suggestion "trigger_cost"Carton User Offline 11.04.09 13:38:24 thanks for the answer. Is lua a difficult language? Like c?
Re: Suggestion "trigger_cost"DC Admin Offline 11.04.09 13:50:23 Lua is a pretty simple scripting language which is used in many games.
Re: Suggestion "trigger_cost"Carton User Offline 11.04.09 13:52:38 ok thanks but lua is it for mapping oder for the server?
Re: Suggestion "trigger_cost"NEMILF COMMUNITY BANNED Offline 11.04.09 13:52:56 DC hat geschriebenLua is a pretty simple scripting language which is used in many games. Is it used in UNO?
Re: Suggestion "trigger_cost"DC Admin Offline 11.04.09 14:13:00 Probably yes. @bertykiller: both. you can have Lua serverscripts (sys/lua/server.lua) and Lua mapscripts (maps/YOURMAPNAME.lua)