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Open door x y
Open door x y
10 replies
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Re: Open door x y
Deleted User1
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adminlist = {}
trigger_name = 'admin_trigger'
addhook('say', 'say')
function say(id, message)
	if message == '!uopen' then
		for n, w in ipairs(adminlist) do
			if w == player(id, 'usgn') then
				parse('trigger '.. trigger_name)
			else
				msg2(id, 'You are not allowed to use this command!')
			end
		end
		return 1
	end
end
adminlist = admin list
edited 1×, last 07.09.11 09:32:14 am
@factis699
small error
chamge
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parse('trigger '.. trigger_name
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parse('trigger '.. trigger_name)
@doctor rainbow
go editor
take name of your door in map
copy and past in trigger_name = 'name_button_here'
edited 1×, last 07.09.11 09:32:42 am
Re: Open door x y
Deleted UserPlace Env_Dynwall at the map and name it like emm... "Bitch"
and on my script
trigger_name = "Bitch"
Thx kalis fixed.
Re: Open door x y
Deleted Usertrigger_name = 'admin_trigger'
addhook('say', 'say')
function say(id, message)
if message == '!uopen' then
for n, w in ipairs(adminlist) do
if w == player(id, 'usgn') then
parse('trigger '.. stars)
else
msg2(id, 'You are not allowed to use this command!')
end
end
return 1
end
end
But wait why it dosent work ...
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trigger_name = 'stars'
change
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parse('trigger '..stars)
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parse('trigger '..trigger_name)
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parse('trigger stars')
dont need trigger_name = ' '
edited 1×, last 07.09.11 10:34:24 am
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administ = {123,456}
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