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menu(id,"Container,Take coins,Take garbage")
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menu(id,"Container,,Take garbage")
Scripts
Menu Disappears
Menu Disappears
1

menu(id,"Container,Take coins,Take garbage")
menu(id,"Container,,Take garbage")
menutbl = {"Take coins","Take garbage"}
addhook("serveraction","openmenu")
function openmenu(id,a)
	if (a == 1) then
		menu(id,"Container,"..table.concat(menutbl,","))
	end
end
addhook("menu","selectinmenu")
function selectinmenu(id,title,b)
	if (title == "Container") then
		menutbl[b] = ""
		menu(id,"Container,"..table.concat(menutbl,","))
	end
end
server.lua:13: table index is nil
EngiN33R:
Dovahkin has writtenserver.lua:13: table index is nil
EngiN33R:menu_action = {"Take coins","Take garbage"}
addhook("serveraction","_serveraction")
function _serveraction(id,action)
if action == 1 then
menu(id,"Container,"..table.concat(menu_action,","))
end
end
addhook("menu","_menu")
function _menu(id,title,buton)
if title == "Container" then
menu_action[buton] = "(None)"
menu(id,"Container,"..table.concat(menu_action,","))
end
end
menu_action = {"Medic Armor","Laser"}
addhook("serveraction","_serveraction")
function _serveraction(id,action)
if action == 1 then
menu(id,"Container,"..table.concat(menu_action,","))
end
end
addhook("menu","_menu")
function _menu(id,title,buton)
if title == "Container" then
		if buton == 1 then
			parse ("equip "..id.." 82")
		elseif buton == 2 then
			parse ("equip "..id.." 45")
		end
menu_action[buton] = "(None)"
menu(id,"Container,"..table.concat(menu_action,","))
end
end
EngiN33R:
Avo: Thank you. I will try it too.
EngiN33R: How do you make only one button disappear? Not the other buttons?
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