I'd want to hear what is that thing or at least who causes it.
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General
CS2D Bug Reports[10:40:05] " (1x) [10:40:06] " (1x) [10:40:07] " (1x) [10:40:08] " (1x)
GeoB99: from what ive learned (i had over 20x) its a ddos program and/or massive lua errors that are so damn bad that they will end up crashing the server.
GeoB99: CS2D bundles equal subsequent messages in the logfile output to reduce the overall output and the related possible performance impact.
sv_stopsound command doesn't seem to work when it's provided with a player ID argument. It only works when no player ID is given at all, not even 0. This prevents stopping playback for a single player, especially for sounds triggered by
sv_sound2.
Andrez: DC already said about that, he said that the friends menu is misplaced.
I LOST ALL MY PROGRESS OF MAP MAKING!
Inflexion: I'm very sorry for the progress you lost. I didn't change anything related to the map format though. So this doesn't make sense. It was probably an unrelated issue but you can try loading it with the previous version anyway.
Andrez: Yes, Quick Play is obviously not perfect yet. It's only the initial first release anyway. I will tweak, extend and improve it.
nvdie: It's already reported by @
Andrez: and Nighthawk.
Inflexion has written
Inflexion: It doesn't actually crash, just wait for the window to finish (may take a while) and don't touch it. 1:1 works fine.
CS2D Menu in window mode lags alot, but it still says it's 50 fps.
When editing a map and pressing F12, Map will load and your CS2D Will minimize
Sometimes after you "retry" you'll get auto disconnected.
When you get a hop to 1000-2000 ping, your last messages you posted will be automatically posted again.
Lag Comp doesn't really work good, 290 ping+ shots don't sync (they rarely do), i have to lag shot (Shoot at the direction that someone will move, before he does) it's really hardmath.random(1, 100) <= 6
zazz: Well for one, I'd use Trigger_IF to check things about player, also '<=' means 6% chance not 1% (only when 6 is active would mean 1%) so you'd need '==' and finally, you can do the same thing via lua script and it'll work fine. function misc_lua__join(id)
	if tonumber(game("sv_maxplayers")) == #player(0,"table") then
		parse("bot_remove")
	end
end